Local forecast
Staging Dev Server
Offline 2.31.115.187:28015 checked 1d ago
Current conditions
observed 1d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 14:58 UKTue 27 Oct, 14:58 UTC · 1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Staging Dev Server run?
Its average over the last 48 hours was 254 server fps, and it never dropped below 253. Buildings, deployables and all else in the world took the entity count to a peak of 44,000. At most it drew 1,482 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is Staging Dev Server online at the moment, and how consistent is its uptime?
Staging Dev Server is currently offline, with the last sighting 38 hours ago. In the last 1 full day it stayed up 0 of 24 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 27 October 2026.
What location is Staging Dev Server based in?
No region is published by Staging Dev Server. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 2.31.115.187:28015 is its address.
What version of Rust is running on Staging Dev Server?
Rust network protocol 2635 and build 169364 on Linux is what Staging Dev Server runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on Staging Dev Server?
For the game's server browser, Staging Dev Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): 50 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169364 (Build): It runs game build 169364; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Staging Dev Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Staging Dev Server are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What map is Staging Dev Server on?
A procedural map of size 3,000 with seed 12345, generated by the game, runs on Staging Dev Server. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Staging Dev Server use, and what rules does it enforce?
The name of Staging Dev Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe times
On what schedule does Staging Dev Server wipe?
The record of Staging Dev Server's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 39 hours is how long the current world has been running.
Population history
What sort of population does Staging Dev Server carry?
At this moment Staging Dev Server is down, having last been seen 38 hours ago. The seven-day average stands at 0 players.
What position does Staging Dev Server hold among Rust servers?
The last seven days of player hours rank Staging Dev Server at #15,339, in the top 69% of ranked servers.
How to join
How do you get into Staging Dev Server?
Open the console in Rust with F1, then type client.connect 2.31.115.187:28015 to join. On this page, Launch Rust does the same through Steam.