Local forecast · EA
QS『鱼山路』pve|耐玩|升级|突袭
Online EA 202.189.16.15:21015 checked 10m ago
Current conditions
observed 10m agoplayers now
37% full
- 7-day average
- 36
- peak 42
- Rank
- #603
- top 3% · #27 in EA
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does QS『鱼山路』pve|耐玩|升级|突袭 run?
Server fps averaged 59 in the last 48 hours; the lowest was 45. At its peak the world had 102,481 entities, counting buildings, deployables and the rest. The peak memory draw was 4,167 MB. Lag is what players call it when fps is low and entities are piling up.
Is QS『鱼山路』pve|耐玩|升级|突袭 online at the moment, and how consistent is its uptime?
As of now, QS『鱼山路』pve|耐玩|升级|突袭 is online. The uptime it reports puts the last restart about 4 days 9 hours ago. In the last 3 full days it stayed up 72 of 72 hours, 100% of the time. On 23 October 2026 it was first recorded by Rust Wipe Stats.
In which location does QS『鱼山路』pve|耐玩|升级|突袭 sit?
With its EA tag, QS『鱼山路』pve|耐玩|升级|突袭 lists itself in Asia. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 202.189.16.15:21015.
What Rust version is QS『鱼山路』pve|耐玩|升级|突袭 on?
Rust network protocol 2635 and build 168909 on Windows is what QS『鱼山路』pve|耐玩|升级|突袭 runs. Steam updates your game for you; the protocol must match to join.
Server tags
Who operates QS『鱼山路』pve|耐玩|升级|突袭?
A rustqs.com hostname is published by QS『鱼山路』pve|耐玩|升级|突袭 and by 18 other servers we track, which points to the same operator running them.
What do QS『鱼山路』pve|耐玩|升级|突袭's tags tell you?
For the game's server browser, QS『鱼山路』pve|耐玩|升级|突袭 publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): 100 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^p (PvE): Player fighting is off; the world supplies the danger; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game; EA (East Asia): The server browser puts it under East Asia; oxidation (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does QS『鱼山路』pve|耐玩|升级|突袭 appear among the Rust Wipe Stats lists and filters?
QS『鱼山路』pve|耐玩|升级|突袭 appears in the following Rust Wipe Stats lists: Modded Rust servers and Rust PvE servers, live. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.
Rules and settings
What map is QS『鱼山路』pve|耐玩|升级|突袭 on?
The game generates the map on QS『鱼山路』pve|耐玩|升级|突袭, procedural, size 4,000, seed 453061261. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on QS『鱼山路』pve|耐玩|升级|突袭?
Gather rate is not given in the name for QS『鱼山路』pve|耐玩|升级|突袭. No group setting is published, so the game default of 8 players applies. This server runs pve, no combat between players. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does QS『鱼山路』pve|耐玩|升级|突袭 wipe?
The record of QS『鱼山路』pve|耐玩|升级|突袭's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 3 hours is how long the current world has been running.
Population history
How many players does QS『鱼山路』pve|耐玩|升级|突袭 hold?
Out of 100 slots, QS『鱼山路』pve|耐玩|升级|突袭 has 37 filled right now. The seven-day average is 36 players, with a peak of 42. The last 48 hours peak at 13:00 UTC, when the average was 41 players.
What position does QS『鱼山路』pve|耐玩|升级|突袭 hold among Rust servers?
Player hours over the last seven days rank QS『鱼山路』pve|耐玩|升级|突袭 at #603, top 3% overall and #27 in Asia.
Getting in
What do you do to join QS『鱼山路』pve|耐玩|升级|突袭?
Two ways in: press F1 and enter client.connect 202.189.16.15:21015, or join from this page with Launch Rust, which opens Steam and connects you.