Local forecast · EA
Japan Tokyo - Chill PvE|JP
Online EA 162.222.17.4:30010 checked 1h ago
Current conditions
observed 1h agoplayers now
7% full
- 7-day average
- 21
- peak 64
- Rank
- #650
- top 3% · #31 in EA
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers, top 6% in EA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:46 UKFri 2 Oct, 08:46 UTC · 26d ago | 127+25 queue | – | running | 1 |
| Thu 1 Oct, 20:46 UK FWThu 1 Oct, 19:46 UTC · 26d ago | 127+25 queue | – | 0.5 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Japan Tokyo - Chill PvE|JP run?
Server fps averaged 30 in the last 48 hours; the lowest was 24. Buildings, deployables and all else in the world took the entity count to a peak of 574,300. The peak memory draw was 16,016 MB. A falling fps and a rising entity count show up to players as lag.
Is Japan Tokyo - Chill PvE|JP online at the moment, and how consistent is its uptime?
As of now, Japan Tokyo - Chill PvE|JP is online. Its reported uptime shows a restart about 6 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is Japan Tokyo - Chill PvE|JP based in?
With its EA tag, Japan Tokyo - Chill PvE|JP lists itself in Asia. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 162.222.17.4:30010.
What Rust version is Japan Tokyo - Chill PvE|JP on?
On Japan Tokyo - Chill PvE|JP you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which operator is responsible for Japan Tokyo - Chill PvE|JP?
Japan Tokyo - Chill PvE|JP and 3 other servers we track all publish a japantokyo.jp hostname, so the same operator most likely runs them.
How should you read the tags on Japan Tokyo - Chill PvE|JP?
The server browser reads these tags from Japan Tokyo - Chill PvE|JP: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): It holds 100 players; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs; EA (East Asia): The server browser puts it under East Asia. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Japan Tokyo - Chill PvE|JP appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Japan Tokyo - Chill PvE|JP are: Modded Rust servers and Rust PvE servers, live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.
Map and rules
What map is Japan Tokyo - Chill PvE|JP on?
Japan Tokyo - Chill PvE|JP runs a procedural map of size 5,500, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named Custom Map.
What settings does Japan Tokyo - Chill PvE|JP use, and what rules does it enforce?
Gather rate is not given in the name for Japan Tokyo - Chill PvE|JP. You can have 16 players in a group. pve is the game mode, no player fighting. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. Its own description reads vanilla: facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does Japan Tokyo - Chill PvE|JP schedule its wipes for?
The record of Japan Tokyo - Chill PvE|JP's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 10 hours.
What should you expect from wipe day on Japan Tokyo - Chill PvE|JP?
The average peak across its recent wipes was 127 players. 5 hours after the latest wipe the crowd peaked, and 25 more were queued.
Population
What sort of population does Japan Tokyo - Chill PvE|JP carry?
The live count for Japan Tokyo - Chill PvE|JP: 7 players, with 100 slots in total. Averaged over seven days: 21 players, peaking at 64. At 12:00 UTC it was busiest over the past 48 hours, averaging 35 players.
How does Japan Tokyo - Chill PvE|JP compare with other Rust servers in the rankings?
Player hours over the last seven days rank Japan Tokyo - Chill PvE|JP at #650, top 3% overall and #31 in Asia.
Join the server
What steps let you join Japan Tokyo - Chill PvE|JP?
Enter client.connect 162.222.17.4:30010 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/AH7FXJ2Xet.