Local forecast
A Shockbyte Rust Server
Online 202.36.95.235:26004 checked 13m ago
Current conditions
observed 13m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #12,224
- top 55%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 35 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 02:12 UKSat 3 Oct, 01:12 UTC · 25d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does A Shockbyte Rust Server hold a steady performance?
Across the last 48 hours the average was 199 server fps, with a floor of 116. Buildings, deployables and all else in the world took the entity count to a peak of 50,402. At most it drew 3,338 MB of memory. A falling fps and a rising entity count show up to players as lag.
How reliable is A Shockbyte Rust Server, and is it online now?
As of now, A Shockbyte Rust Server is online. The uptime it reports puts the last restart about 28 hours ago. In the last 7 full days it stayed up 27 of 168 hours, 16% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does A Shockbyte Rust Server sit?
There is no published region for A Shockbyte Rust Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 202.36.95.235:26004 is its address.
What version of Rust is running on A Shockbyte Rust Server?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on A Shockbyte Rust Server?
For the game's server browser, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp2 (Max players): Capacity: 2; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does A Shockbyte Rust Server appear among the Rust Wipe Stats lists and filters?
A Shockbyte Rust Server appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is A Shockbyte Rust Server on?
A procedural map of size 3,000 with seed 2147483647, generated by the game, runs on A Shockbyte Rust Server. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does A Shockbyte Rust Server use, and what rules does it enforce?
No gather rate appears in the name A Shockbyte Rust Server. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does A Shockbyte Rust Server wipe?
The record of A Shockbyte Rust Server's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 25 days 2 hours is how long the current world has been running.
What happens on A Shockbyte Rust Server when wipe day arrives?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its high 35 hours in.
Population
What sort of population does A Shockbyte Rust Server carry?
Out of 2 slots, A Shockbyte Rust Server has 0 filled right now. The seven-day average is 0 players, with a peak of 1. At 21:00 UTC it was busiest over the past 48 hours, averaging 1 players.
What position does A Shockbyte Rust Server hold among Rust servers?
Ranked #12,224 on seven-day player hours, A Shockbyte Rust Server is in the top 55% of all ranked servers.
Getting in
What do you do to join A Shockbyte Rust Server?
Two ways in: press F1 and enter client.connect 202.36.95.235:26004, or join from this page with Launch Rust, which opens Steam and connects you.