Local forecast
No Pzh PVE
Offline 202.36.95.29:22543 checked 1d ago
Current conditions
observed 1d agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,914
- top 31%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:17 UKFri 23 Oct, 17:17 UTC · 4d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does No Pzh PVE hold a steady performance?
Server fps averaged 238 in the last 48 hours; the lowest was 235. Buildings, deployables and all else in the world took the entity count to a peak of 8,162. The peak memory draw was 2,208 MB. A falling fps and a rising entity count show up to players as lag.
Is No Pzh PVE online at the moment, and how consistent is its uptime?
No Pzh PVE is currently offline, with the last sighting 45 hours ago. Going by its reported uptime, the last restart was about 17 hours ago. In the last 7 full days it stayed up 105 of 168 hours, 62% of the time. It came to Rust Wipe Stats's notice first on 13 October 2026.
In which location does No Pzh PVE sit?
No region is published by No Pzh PVE. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 202.36.95.29:22543 is its address.
What Rust version is No Pzh PVE on?
On No Pzh PVE you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
What do No Pzh PVE's tags tell you?
The server browser reads these tags from No Pzh PVE: gmrust (Game mode): The mode is plain Rust survival; mp1 (Max players): 1 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does No Pzh PVE appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include No Pzh PVE are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on No Pzh PVE?
No Pzh PVE runs a procedural map of size 1,500, seed 50000, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does No Pzh PVE use, and what rules does it enforce?
The name of No Pzh PVE says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe times
On what schedule does No Pzh PVE wipe?
The record of No Pzh PVE's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 14 days 10 hours.
What happens on No Pzh PVE when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.
Player counts
Is No Pzh PVE busy or quiet?
At this moment No Pzh PVE is down, having last been seen 45 hours ago. Averaged over seven days: 0 players, peaking at 2.
How does No Pzh PVE compare with other Rust servers in the rankings?
Player hours over the past week put No Pzh PVE at #6,914, inside the top 31% of all ranked servers.
Join the server
How do you get into No Pzh PVE?
Two ways in: press F1 and enter client.connect 202.36.95.29:22543, or join from this page with Launch Rust, which opens Steam and connects you.