Local forecast
private events
Online 203.16.163.198:26595 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 1
- peak 48
- Rank
- #3,528
- top 16%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:05 UKMon 26 Oct, 17:05 UTC · 2d ago | 48 | – | running | 0 |
| Fri 23 Oct, 15:32 UKFri 23 Oct, 14:32 UTC · 5d ago | 2 | held half | 3.1 days | 0 |
| Mon 19 Oct, 17:56 UKMon 19 Oct, 16:56 UTC · 9d ago | 1 | held half | 3.9 days | 0 |
| Wed 7 Oct, 14:23 UKWed 7 Oct, 13:23 UTC · 21d ago | 3 | halved by day 1 | 12.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does private events run?
Its average over the last 48 hours was 126 server fps, and it never dropped below 79. At its peak the world had 69,669 entities, counting buildings, deployables and the rest. Memory use reached 4,475 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is private events online at the moment, and how consistent is its uptime?
You will find private events online at the moment. Its reported uptime shows a restart about 13 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does private events run from?
For private events, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 203.16.163.198:26595 is its address.
What version of Rust is running on private events?
Rust network protocol 2635 and build 168909 on Linux is what private events runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on private events?
For the game's server browser, private events publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp70 (Max players): It holds 70 players; ts60 (Group limit): You can have up to 60 players per team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry private events?
private events appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
What map is private events on?
private events runs a procedural map of size 3,500, seed 1862422565, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does private events use, and what rules does it enforce?
Gather rate is not given in the name for private events. The limit on groups is 60 players. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does private events wipe?
There is no next wipe to predict, because private events wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 4 hours.
What happens on private events when wipe day arrives?
Its recent wipes drew an average peak of 17 players. 25 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 67% of its recent wipes. The fall below half came by day 1 when the crowd did not hold.
Population
Is private events busy or quiet?
Out of 70 slots, private events has 0 filled right now. The seven-day average is 1 players, with a peak of 48. At 19:00 UTC it was busiest over the past 48 hours, averaging 29 players.
What position does private events hold among Rust servers?
Player hours over the past week put private events at #3,528, inside the top 16% of all ranked servers.
Getting in
How do you get into private events?
Enter client.connect 203.16.163.198:26595 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.