Local forecast
Drift Staging
Online 203.16.163.8:27387 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #14,839
- top 67%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 16:15 UKWed 14 Oct, 15:15 UTC · 14d ago | 2 | – | running | 0 |
| Tue 13 Oct, 18:17 UKTue 13 Oct, 17:17 UTC · 15d ago | 5 | – | 0.9 days | 0 |
| Mon 12 Oct, 21:37 UKMon 12 Oct, 20:37 UTC · 16d ago | 5 | – | 0.9 days | 0 |
| Mon 5 Oct, 15:21 UKMon 5 Oct, 14:21 UTC · 23d ago | 2 | halved by day 1 | 7.3 days | 0 |
| Sun 4 Oct, 16:18 UKSun 4 Oct, 15:18 UTC · 24d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on Drift Staging?
Across the last 48 hours the average was 173 server fps, with a floor of 108. Buildings, deployables and all else in the world took the entity count to a peak of 24,268. At most it drew 3,482 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Drift Staging, and is it online now?
As of now, Drift Staging is online. Its reported uptime shows a restart about 5 days 6 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 4 October 2026.
What location is Drift Staging based in?
No region is published by Drift Staging. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 203.16.163.8:27387 is its address.
What version of Rust is running on Drift Staging?
On Drift Staging you will find Rust network protocol 2635 and build 167781, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on Drift Staging?
The server browser reads these tags from Drift Staging: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): 40 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Drift Staging?
The Rust Wipe Stats lists that include Drift Staging are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is Drift Staging on?
A procedural map of size 3,500 with seed 50000, generated by the game, runs on Drift Staging. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
What settings does Drift Staging use, and what rules does it enforce?
The name of Drift Staging says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does Drift Staging schedule its wipes for?
Drift Staging keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 6 hours.
What happens on Drift Staging when wipe day arrives?
The average peak across its recent wipes was 4 players. The crowd on the latest wipe reached its high 0 hours in. Half the peak or more lasted to the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 1.
Player counts
How many players does Drift Staging hold?
Out of 40 slots, Drift Staging has 0 filled right now. The seven-day average is 0 players, with a peak of 1.
How does Drift Staging compare with other Rust servers in the rankings?
Ranked #14,839 on seven-day player hours, Drift Staging is in the top 67% of all ranked servers.
How to join
What do you do to join Drift Staging?
Enter client.connect 203.16.163.8:27387 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.