Local forecast
dev
Offline 203.94.34.210:28015 checked 24d ago
Current conditions
observed 24d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,988
- top 71%
- Last wipe
- 34d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 11:25 UKThu 1 Oct, 10:25 UTC · 28d ago | 2 | – | running | 0 |
| Tue 29 Sep, 08:13 UKTue 29 Sep, 07:13 UTC · 30d ago | 1 | held half | 2.1 days | 0 |
| Mon 28 Sep, 04:01 UKMon 28 Sep, 03:01 UTC · 31d ago | 1 | – | 1.2 days | 0 |
| Fri 25 Sep, 19:20 UKFri 25 Sep, 18:20 UTC · 33d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Thu 24 Sep, 17:08 UKThu 24 Sep, 16:08 UTC · 34d ago | 1 | – | 1.1 days | 1 |
| Tue 22 Sep, 20:01 UKTue 22 Sep, 19:01 UTC · 36d ago | 1 | – | 1.9 days | 0 |
| Mon 21 Sep, 18:02 UKMon 21 Sep, 17:02 UTC · 37d ago | 1 | – | 1.1 days | 1 |
| Sun 20 Sep, 21:21 UKSun 20 Sep, 20:21 UTC · 38d ago | 1 | – | 0.9 days | 0 |
| Wed 16 Sep, 15:50 UKWed 16 Sep, 14:50 UTC · 43d ago | 1 | halved by day 2 | 4.2 days | 0 |
| Tue 15 Sep, 13:25 UKTue 15 Sep, 12:25 UTC · 44d ago | 1 | – | 1.1 days | 0 |
| Mon 14 Sep, 13:29 UKMon 14 Sep, 12:29 UTC · 45d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 15:40 UKSun 13 Sep, 14:40 UTC · 46d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is dev, and is it online now?
Right now dev is down; the last sighting was 24 days 7 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does dev sit?
For dev, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 203.94.34.210:28015 is its address.
What Rust version is dev on?
Rust network protocol 2634 and build 166465 on Windows is what dev runs. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on dev?
These are the tags dev publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp1 (Max players): Capacity: 1; ts100 (Group limit): Team size is capped at 100; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166465 (Build): Game build: 166465; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry dev?
The Rust Wipe Stats lists that include dev are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which settings and rules are in force on dev?
The name of dev says nothing about gather rate. The limit on groups is 100 players. This server runs survival, gather, build, raid: the standard game. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does dev wipe?
dev keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 20 hours.
What happens on dev when wipe day arrives?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 1 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.
Player counts
Is dev busy or quiet?
dev is offline at the moment; the last sighting was 24 days 7 hours ago.
How does dev compare with other Rust servers in the rankings?
The last seven days of player hours rank dev at #15,988, in the top 71% of ranked servers.
How to join
How do you get into dev?
Open the console in Rust with F1, then type client.connect 203.94.34.210:28015 to join. On this page, Launch Rust does the same through Steam.