Local forecast
echostore local test
Offline 204.93.237.12:28315 checked 7d ago
Current conditions
observed 7d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 23:53 UKWed 21 Oct, 22:53 UTC · 7d ago | 0 | – | running | 0 |
| Wed 21 Oct, 09:35 UKWed 21 Oct, 08:35 UTC · 7d ago | 0 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is echostore local test, and is it online now?
echostore local test is currently offline, with the last sighting 7 days 2 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 21 October 2026.
Where does echostore local test run from?
For echostore local test, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 204.93.237.12:28315 is its address.
What Rust version is echostore local test on?
Rust network protocol 2634 and build 167781 on Linux is what echostore local test runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do echostore local test's tags tell you?
These are the tags echostore local test publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp5 (Max players): It holds 5 players; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry echostore local test?
These Rust Wipe Stats lists include echostore local test: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is in use on echostore local test?
The map is procedural, generated by the game on echostore local test.
Which settings and rules are in force on echostore local test?
Gather rate is not given in the name for echostore local test. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. This server runs with VAC switched off.
Wipe times
When does echostore local test wipe?
Too few wipes on echostore local test are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 2 hours.
What should you expect from wipe day on echostore local test?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its high 0 hours in.
Population history
How many players does echostore local test hold?
At this moment echostore local test is down, having last been seen 7 days 2 hours ago.
Where does echostore local test sit in the rankings?
The last seven days of player hours rank echostore local test at #15,339, in the top 69% of ranked servers.
Join the server
What do you do to join echostore local test?
Enter client.connect 204.93.237.12:28315 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.