Local forecast
CDT Rust Server
Online 208.115.196.4:28080 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 2
- peak 12
- Rank
- #2,061
- top 9%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 16:41 UKWed 21 Oct, 15:41 UTC · 8d ago | 12 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does CDT Rust Server hold a steady performance?
Its average over the last 48 hours was 224 server fps, and it never dropped below 154. The world held as many as 24,157 entities, buildings and deployables included. Memory use reached 1,561 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is CDT Rust Server, and is it online now?
As of now, CDT Rust Server is online. The uptime it reports puts the last restart about 15 hours ago. In the last 7 full days it stayed up 158 of 168 hours, 94% of the time. The first sighting by Rust Wipe Stats was on 21 October 2026.
In which location does CDT Rust Server sit?
No region is published by CDT Rust Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 208.115.196.4:28080.
What Rust version is CDT Rust Server on?
Rust network protocol 2635 and build 168909 on Windows is what CDT Rust Server runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do CDT Rust Server's tags tell you?
For the game's server browser, CDT Rust Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry CDT Rust Server?
These Rust Wipe Stats lists include CDT Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
What map is CDT Rust Server on?
CDT Rust Server runs a procedural map of size 2,000, seed 2121284005, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on CDT Rust Server?
Gather rate is not given in the name for CDT Rust Server. The default of 8 players is the group limit here. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe days
Which days and times does CDT Rust Server schedule its wipes for?
The record of CDT Rust Server's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 8 days 5 hours is how long the current world has been running.
What should you expect from wipe day on CDT Rust Server?
The average peak across its recent wipes was 12 players. 30 hours after the latest wipe, the crowd hit its peak.
Player counts
What sort of population does CDT Rust Server carry?
Out of 50 slots, CDT Rust Server has 0 filled right now. Averaged over seven days: 2 players, peaking at 12. The last 48 hours peak at 18:00 UTC, when the average was 6 players.
How does CDT Rust Server compare with other Rust servers in the rankings?
Player hours over the past week put CDT Rust Server at #2,061, inside the top 9% of all ranked servers.
Join the server
What steps let you join CDT Rust Server?
Enter client.connect 208.115.196.4:28080 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.
