Local forecast · EU
Trust Issues
Online EU 208.115.206.26:28215 checked 2h ago
Current conditions
observed 2h agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #14,287
- top 64% · #2477 in EU
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 7d 23h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 23h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 23h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 23h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 23h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:04 UKFri 2 Oct, 04:04 UTC · 26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on Trust Issues?
Server fps averaged 113 in the last 48 hours; the lowest was 80. The world held as many as 99,596 entities, buildings and deployables included. Memory use reached 3,084 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is Trust Issues, and is it online now?
As of now, Trust Issues is online. Its reported uptime shows a restart about 11 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does Trust Issues run from?
The EU tag places Trust Issues in Europe, as it lists itself. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 208.115.206.26:28215 is its address.
What Rust version is Trust Issues on?
Rust network protocol 2634 and build 167584 on Windows is what Trust Issues runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do Trust Issues's tags tell you?
For the game's server browser, Trust Issues publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167584 (Build): It runs game build 167584; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; EU (Europe): The server browser puts it under Europe. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Trust Issues?
These Rust Wipe Stats lists include Trust Issues: Community Rust servers, Rust servers in Europe and Vanilla Rust servers. These filters on the server list will bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which map is in use on Trust Issues?
The game generates the map on Trust Issues, procedural, size 4,250, seed 1332784174. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Trust Issues?
The name of Trust Issues says nothing about gather rate. The default of 8 players is the group limit here. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser files it under Community. Vanilla is the server's own label: facepunch's game as shipped: rates, kits and rules are unchanged. This server has VAC switched on.
Wipe times
When does Trust Issues wipe?
Once a month is all Trust Issues wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 26 days 15 hours. A monthly wipe schedule is set out in its tags.
What should you expect from wipe day on Trust Issues?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 0 hours in.
Player counts
Is Trust Issues busy or quiet?
Out of 50 slots, Trust Issues has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players.
Where does Trust Issues sit in the rankings?
Seven-day player hours place Trust Issues at #14,287, inside the top 64% of ranked servers and at #2,477 in Europe.
Getting in
How do you get into Trust Issues?
Two ways in: press F1 and enter client.connect 208.115.206.26:28215, or join from this page with Launch Rust, which opens Steam and connects you.