Local forecast
Tin Can Island
Online 208.115.210.186:27034 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #11,438
- top 51%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 23:42 UKMon 19 Oct, 22:42 UTC · 9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does Tin Can Island run?
Its average over the last 48 hours was 40 server fps, and it never dropped below 40. Buildings, deployables and all else in the world took the entity count to a peak of 111,385. At most it drew 4,018 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Tin Can Island, and is it online now?
As of now, Tin Can Island is online. The uptime it reports puts the last restart about 6 days 11 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 17 October 2026.
What location is Tin Can Island based in?
For Tin Can Island, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 208.115.210.186:27034.
What version of Rust is running on Tin Can Island?
Rust network protocol 2635 and build 168909 on Linux is what Tin Can Island runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do Tin Can Island's tags tell you?
For the game's server browser, Tin Can Island publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Tin Can Island appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Tin Can Island are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on Tin Can Island?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on Tin Can Island. You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named Custom Map.
What settings does Tin Can Island use, and what rules does it enforce?
No gather rate appears in the name Tin Can Island. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe days
On what schedule does Tin Can Island wipe?
Its rhythm cannot be read yet, as too few of Tin Can Island's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 9 days 9 hours is how long the current world has been running.
What should you expect from wipe day on Tin Can Island?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
Is Tin Can Island busy or quiet?
The live count for Tin Can Island: 0 players, with 50 slots in total. The seven-day average is 0 players, with a peak of 1.
Where does Tin Can Island sit in the rankings?
Ranked #11,438 on seven-day player hours, Tin Can Island is in the top 51% of all ranked servers.
Join the server
What steps let you join Tin Can Island?
Enter client.connect 208.115.210.186:27034 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://discord.com/invite/TFmMCvE2zh is its website.