Local forecast
FormVII Testing
Online 208.52.153.221:28015 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #14,838
- top 67%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 20:20 UKSat 3 Oct, 19:20 UTC · 25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on FormVII Testing?
Across the last 48 hours the average was 30 server fps, with a floor of 30. Buildings, deployables and all else in the world took the entity count to a peak of 5,518. The peak memory draw was 1,230 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is FormVII Testing, and is it online now?
As of now, FormVII Testing is online. Going by its reported uptime, the last restart was about 5 days 11 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is FormVII Testing based in?
No region is published by FormVII Testing. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 208.52.153.221:28015.
What version of Rust is running on FormVII Testing?
Rust network protocol 2635 and build 168909 on Linux is what FormVII Testing runs. To join you need the same protocol, and Steam handles the update.
Server tags
What do FormVII Testing's tags tell you?
For the game's server browser, FormVII Testing publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): Capacity: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry FormVII Testing?
FormVII Testing appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
What map is FormVII Testing on?
A procedural map of size 1,000 with seed 1337, generated by the game, runs on FormVII Testing. From this page RustMaps opens it, since equal size and seed give an equal map. You will see the map named Custom Map.
Which settings and rules are in force on FormVII Testing?
No gather rate appears in the name FormVII Testing. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe times
Which days and times does FormVII Testing schedule its wipes for?
Its rhythm cannot be read yet, as too few of FormVII Testing's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 25 days 10 hours.
What happens on FormVII Testing when wipe day arrives?
The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Player counts
Is FormVII Testing busy or quiet?
FormVII Testing is carrying 0 players at the moment, out of 40 slots. Averaged over seven days: 0 players, peaking at 1.
How does FormVII Testing compare with other Rust servers in the rankings?
Ranked #14,838 on seven-day player hours, FormVII Testing is in the top 67% of all ranked servers.
Getting in
What do you do to join FormVII Testing?
Enter client.connect 208.52.153.221:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.