Rust Wipe StatsWipe forecast
Now 83,965 players 11,810 servers 336 fresh wipes in 3 h

Local forecast

[GNG] Development Server | Staging & Plugin Testing

Online 208.73.203.30:7781 checked 11m ago

moddedoxide

Current conditions

observed 11m ago
0 / 2
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,268
top 68%
Last wipe
29d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 19:35 UKWed 30 Sep, 18:35 UTC · 29d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
47/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
94/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
38/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
90/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
327/ 350

Quick answers

from the figures on this page

Server facts

How smoothly does [GNG] Development Server | Staging & Plugin Testing run?

Across the last 48 hours the average was 204 server fps, with a floor of 186. The world held as many as 47,230 entities, buildings and deployables included. Memory use reached 4,350 MB at its peak. Lag is what players call it when fps is low and entities are piling up.

How reliable is [GNG] Development Server | Staging & Plugin Testing, and is it online now?

As of now, [GNG] Development Server | Staging & Plugin Testing is online. The uptime it reports puts the last restart about 10 days 8 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

In which location does [GNG] Development Server | Staging & Plugin Testing sit?

There is no published region for [GNG] Development Server | Staging & Plugin Testing. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 208.73.203.30:7781 is its address.

What version of Rust is running on [GNG] Development Server | Staging & Plugin Testing?

On [GNG] Development Server | Staging & Plugin Testing you will find Rust network protocol 2634 and build 166406, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.

Tags, lists and filters

How should you read the tags on [GNG] Development Server | Staging & Plugin Testing?

These are the tags [GNG] Development Server | Staging & Plugin Testing publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp2 (Max players): It holds 2 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166406 (Build): Game build: 166406; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry [GNG] Development Server | Staging & Plugin Testing?

These Rust Wipe Stats lists include [GNG] Development Server | Staging & Plugin Testing: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is in use on [GNG] Development Server | Staging & Plugin Testing?

The game generates the map on [GNG] Development Server | Staging & Plugin Testing, procedural, size 3,000, seed 1337. From this page RustMaps opens it, since equal size and seed give an equal map.

What settings does [GNG] Development Server | Staging & Plugin Testing use, and what rules does it enforce?

No gather rate appears in the name [GNG] Development Server | Staging & Plugin Testing. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.

Wipe schedule

When does [GNG] Development Server | Staging & Plugin Testing wipe?

The record of [GNG] Development Server | Staging & Plugin Testing's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 29 days 3 hours.

What should you expect from wipe day on [GNG] Development Server | Staging & Plugin Testing?

At their busiest, its recent wipes averaged 3 players. Peak numbers on the latest wipe arrived 11 hours after the reset.

Player counts

How many players does [GNG] Development Server | Staging & Plugin Testing hold?

Out of 2 slots, [GNG] Development Server | Staging & Plugin Testing has 0 filled right now. Over seven days to now, 0 players on average.

Where does [GNG] Development Server | Staging & Plugin Testing sit in the rankings?

The last seven days of player hours rank [GNG] Development Server | Staging & Plugin Testing at #15,268, in the top 68% of ranked servers.

How to join

How do you get into [GNG] Development Server | Staging & Plugin Testing?

Open the console in Rust with F1, then type client.connect 208.73.203.30:7781 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://www.greatnorthgaming.com.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp2
Max players It holds 2 players.
ts8
Group limit This is the standard limit: 8 to a team.
v2634
Protocol Joining needs game protocol 2634 on your copy of the game.
cs166406
Build Game build: 166406.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.