Local forecast · NA
[US] Capybara Land | Custom NPCs
Online NA 209.159.156.50:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 69% · #1499 in NA
- Last wipe
- 25d ago
- monthly schedule
- Next wipe
- 6d 23h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 23h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 23h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 23h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 23h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:24 UKSat 3 Oct, 21:24 UTC · 25d ago | 1 | – | running | 0 |
| Tue 15 Sep, 08:23 UKTue 15 Sep, 07:23 UTC · 44d ago | 0 | – | 18.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does [US] Capybara Land | Custom NPCs hold a steady performance?
Its average over the last 48 hours was 215 server fps, and it never dropped below 185. The world held as many as 129,729 entities, buildings and deployables included. At most it drew 4,783 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is [US] Capybara Land | Custom NPCs, and is it online now?
Right now [US] Capybara Land | Custom NPCs is up and running. Its reported uptime shows a restart about 6 days 5 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is [US] Capybara Land | Custom NPCs based in?
The NA tag places [US] Capybara Land | Custom NPCs in North America, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 209.159.156.50:28015.
What Rust version is [US] Capybara Land | Custom NPCs on?
Rust network protocol 2635 and build 168909 on Linux is what [US] Capybara Land | Custom NPCs runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on [US] Capybara Land | Custom NPCs?
These are the tags [US] Capybara Land | Custom NPCs publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp128 (Max players): Capacity: 128; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): You will find it listed in North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does [US] Capybara Land | Custom NPCs appear among the Rust Wipe Stats lists and filters?
[US] Capybara Land | Custom NPCs appears in the following Rust Wipe Stats lists: Modded Rust servers and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Settings and rules
What map is [US] Capybara Land | Custom NPCs on?
[US] Capybara Land | Custom NPCs runs a procedural map of size 4,800, seed 1342356771, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does [US] Capybara Land | Custom NPCs use, and what rules does it enforce?
No gather rate appears in the name [US] Capybara Land | Custom NPCs. No group setting is published, so the game default of 8 players applies. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. Its own description reads vanilla: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does [US] Capybara Land | Custom NPCs schedule its wipes for?
[US] Capybara Land | Custom NPCs wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 25 days 21 hours. Its tags carry a monthly wipe schedule.
What happens on [US] Capybara Land | Custom NPCs when wipe day arrives?
Its recent wipes drew an average peak of 0 players. 2 hours after the latest wipe, the crowd hit its peak.
Population
Is [US] Capybara Land | Custom NPCs busy or quiet?
[US] Capybara Land | Custom NPCs is carrying 0 players at the moment, out of 128 slots. Over seven days to now, 0 players on average.
How does [US] Capybara Land | Custom NPCs compare with other Rust servers in the rankings?
Player hours over the last seven days rank [US] Capybara Land | Custom NPCs at #15,310, top 69% overall and #1,499 in North America.
Join the server
How do you get into [US] Capybara Land | Custom NPCs?
Two ways in: press F1 and enter client.connect 209.159.156.50:28015, or join from this page with Launch Rust, which opens Steam and connects you. https://www.qcgames.org/fr/accueil/ is its website.
