Local forecast
A Rust Server
Online 212.105.147.238:25673 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:11 UKThu 15 Oct, 20:11 UTC · 13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on A Rust Server?
Its average over the last 48 hours was 91 server fps, and it never dropped below 59. Buildings, deployables and all else in the world took the entity count to a peak of 49,964. At most it drew 3,983 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is A Rust Server online at the moment, and how consistent is its uptime?
Right now A Rust Server is up and running. The uptime it reports puts the last restart about 13 days 15 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is A Rust Server based in?
No region is published by A Rust Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 212.105.147.238:25673 is its address.
What Rust version is A Rust Server on?
On A Rust Server you will find Rust network protocol 2634 and build 167781, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on A Rust Server?
The server browser reads these tags from A Rust Server: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry A Rust Server?
A Rust Server appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on A Rust Server?
A procedural map of size 3,000 with seed 2147483647, generated by the game, runs on A Rust Server. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does A Rust Server use, and what rules does it enforce?
No gather rate appears in the name A Rust Server. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. Valve anti-cheat (VAC) runs on this server.
Wipe times
When does A Rust Server wipe?
Too few wipes on A Rust Server are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 18 hours.
What should you expect from wipe day on A Rust Server?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population history
How many players does A Rust Server hold?
A Rust Server is carrying 0 players at the moment, out of 40 slots. Over seven days to now, 0 players on average.
Where does A Rust Server sit in the rankings?
Player hours over the past week put A Rust Server at #15,335, inside the top 69% of all ranked servers.
Getting in
How do you get into A Rust Server?
Open the console in Rust with F1, then type client.connect 212.105.147.238:25673 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://atomichost.xyz/.