Local forecast
Local Rust Dev
Offline 212.142.65.126:28015 checked 7d ago
Current conditions
observed 7d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 20:24 UKSun 4 Oct, 19:24 UTC · 25d ago | 1 | – | running | 0 |
| Sat 3 Oct, 18:01 UKSat 3 Oct, 17:01 UTC · 26d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 20:26 UKFri 2 Oct, 19:26 UTC · 27d ago | 1 | – | 0.9 days | 0 |
| Sun 27 Sep, 14:10 UKSun 27 Sep, 13:10 UTC · 32d ago | 0 | – | 5.3 days | 0 |
| Fri 25 Sep, 21:09 UKFri 25 Sep, 20:09 UTC · 34d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is Local Rust Dev online at the moment, and how consistent is its uptime?
Right now Local Rust Dev is down; the last sighting was 7 days 7 hours ago. It was up for 2 of 168 hours across the last 7 full days, 1% of the time. It came to Rust Wipe Stats's notice first on 19 September 2026.
What location is Local Rust Dev based in?
No region is published by Local Rust Dev. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 212.142.65.126:28015.
What Rust version is Local Rust Dev on?
Rust network protocol 2634 and build 167781 on Windows is what Local Rust Dev runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Which meaning sits behind each tag on Local Rust Dev?
The server browser reads these tags from Local Rust Dev: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Local Rust Dev appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Local Rust Dev: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which map is in use on Local Rust Dev?
The map is procedural, generated by the game on Local Rust Dev.
Which settings and rules are in force on Local Rust Dev?
Gather rate is not given in the name for Local Rust Dev. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe days
Which days and times does Local Rust Dev schedule its wipes for?
Local Rust Dev keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 25 days 3 hours is how long the current world has been running.
What happens on Local Rust Dev when wipe day arrives?
The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population
Is Local Rust Dev busy or quiet?
Local Rust Dev is offline at the moment; the last sighting was 7 days 7 hours ago. Over seven days to now, 0 players on average.
How does Local Rust Dev compare with other Rust servers in the rankings?
The last seven days of player hours rank Local Rust Dev at #15,344, in the top 69% of ranked servers.
How to join
What do you do to join Local Rust Dev?
Open the console in Rust with F1, then type client.connect 212.142.65.126:28015 to join. On this page, Launch Rust does the same through Steam.