Local forecast · EU
Magic World #1 - Long (Classic x1 | Vanilla)
Online EU 212.22.93.15:28024 checked 1h ago
Current conditions
observed 1h agoplayers now
1% full
- 7-day average
- 2
- peak 10
- Rank
- #1,938
- top 9% · #751 in EU
- Last wipe
- 22d ago
- monthly schedule
- Next wipe
- 8d 0h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 0h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 0h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 0h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 0h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 08:01 UKTue 6 Oct, 07:01 UTC · 22d ago | 9 | – | running | 1 |
| Fri 2 Oct, 12:29 UKFri 2 Oct, 11:29 UTC · 26d ago | 13 | held half | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does Magic World #1 - Long (Classic x1 | Vanilla) hold a steady performance?
Across the last 48 hours the average was 33 server fps, with a floor of 17. The world held as many as 227,596 entities, buildings and deployables included. Memory use reached 5,317 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is Magic World #1 - Long (Classic x1 | Vanilla), and is it online now?
You will find Magic World #1 - Long (Classic x1 | Vanilla) online at the moment. The uptime it reports puts the last restart about 16 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does Magic World #1 - Long (Classic x1 | Vanilla) sit?
In Europe is where Magic World #1 - Long (Classic x1 | Vanilla) lists itself, using its EU tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 212.22.93.15:28024.
What Rust version is Magic World #1 - Long (Classic x1 | Vanilla) on?
Rust network protocol 2635 and build 168909 on Windows is what Magic World #1 - Long (Classic x1 | Vanilla) runs. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on Magic World #1 - Long (Classic x1 | Vanilla)?
The server browser reads these tags from Magic World #1 - Long (Classic x1 | Vanilla): gmvanilla (Game mode): The mode is vanilla survival; mp300 (Max players): It holds 300 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): The plugins run through Oxide (uMod); EU (Europe): You will find it listed in Europe; jp0 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Magic World #1 - Long (Classic x1 | Vanilla)?
Magic World #1 - Long (Classic x1 | Vanilla) appears in the following Rust Wipe Stats lists: Community Rust servers, Rust servers in Europe and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.
Map and rules
Which map is in use on Magic World #1 - Long (Classic x1 | Vanilla)?
The game generates the map on Magic World #1 - Long (Classic x1 | Vanilla), procedural, size 4,500, seed 1615018777. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Magic World #1 - Long (Classic x1 | Vanilla)?
The name gives 1x gather for Magic World #1 - Long (Classic x1 | Vanilla). The default of 8 players is the group limit here. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser files it under Community. Plugin frameworks in use: Oxide. Its own description reads vanilla: facepunch's game as shipped: rates, kits and rules are unchanged. This server has VAC switched on.
Wipe days
On what schedule does Magic World #1 - Long (Classic x1 | Vanilla) wipe?
The only wipe Magic World #1 - Long (Classic x1 | Vanilla) takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 22 days 11 hours is how long the current world has been running. Its tags carry a monthly wipe schedule.
What should you expect from wipe day on Magic World #1 - Long (Classic x1 | Vanilla)?
At their busiest, its recent wipes averaged 11 players. Peak numbers on the latest wipe arrived 12 hours after the reset. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Player counts
How many players does Magic World #1 - Long (Classic x1 | Vanilla) hold?
The live count for Magic World #1 - Long (Classic x1 | Vanilla): 3 players, with 300 slots in total. Across the past week it peaked at 10 and averaged 2 players. At 13:00 UTC it was busiest over the past 48 hours, averaging 6 players.
What position does Magic World #1 - Long (Classic x1 | Vanilla) hold among Rust servers?
Player hours over the last seven days rank Magic World #1 - Long (Classic x1 | Vanilla) at #1,938, top 9% overall and #751 in Europe.
Getting in
What do you do to join Magic World #1 - Long (Classic x1 | Vanilla)?
Open the console in Rust with F1, then type client.connect 212.22.93.15:28024 to join. On this page, Launch Rust does the same through Steam. https://magic-world.gamestores.app is its website.
