Local forecast
HTRMSZ Community server
Online 212.73.137.144:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,990
- top 31%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 22 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:26 UKSat 3 Oct, 11:26 UTC · 25d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on HTRMSZ Community server?
Its average over the last 48 hours was 95 server fps, and it never dropped below 28. Buildings, deployables and all else in the world took the entity count to a peak of 78,597. The peak memory draw was 3,837 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is HTRMSZ Community server, and is it online now?
Right now HTRMSZ Community server is up and running. The uptime it reports puts the last restart about 5 days 16 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 18 September 2026 it was first recorded by Rust Wipe Stats.
What location is HTRMSZ Community server based in?
There is no published region for HTRMSZ Community server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 212.73.137.144:28015.
What Rust version is HTRMSZ Community server on?
On HTRMSZ Community server you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do HTRMSZ Community server's tags tell you?
For the game's server browser, HTRMSZ Community server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does HTRMSZ Community server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include HTRMSZ Community server are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on HTRMSZ Community server?
HTRMSZ Community server runs a procedural map of size 3,500, seed 12345, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on HTRMSZ Community server?
The name of HTRMSZ Community server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does HTRMSZ Community server wipe?
The record of HTRMSZ Community server's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 25 days 23 hours.
What happens on HTRMSZ Community server when wipe day arrives?
Its recent wipes drew an average peak of 4 players. 22 hours after the latest wipe, the crowd hit its peak.
Player counts
How many players does HTRMSZ Community server hold?
HTRMSZ Community server is carrying 0 players at the moment, out of 50 slots. Across the past week it peaked at 2 and averaged 0 players. Its busiest point in the last 48 hours was 21:00 UTC, averaging 0 players.
What position does HTRMSZ Community server hold among Rust servers?
Ranked #6,990 on seven-day player hours, HTRMSZ Community server is in the top 31% of all ranked servers.
Getting in
How do you get into HTRMSZ Community server?
Two ways in: press F1 and enter client.connect 212.73.137.144:28015, or join from this page with Launch Rust, which opens Steam and connects you.
