Rust Wipe StatsWipe forecast
Now 57,954 players 11,720 servers 174 fresh wipes in 3 h

Local forecast

CrazyRust Test Server

Online 212.73.137.6:28017 checked 10m ago

moddedoxide

Current conditions

observed 10m ago
0 / 40
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#6,915
top 31%
Last wipe
2h ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
00.250.50.75111:0020:0005:0014:0000:0009:00Wiped Wed 28 Oct, 19:49 UTCWIPEWiped Thu 29 Oct, 07:46 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040011:0020:0005:0014:0000:0009:00Wiped Wed 28 Oct, 19:49 UTCWIPEWiped Thu 29 Oct, 07:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 40 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 07:46 UKThu 29 Oct, 07:46 UTC · 2h ago – – running 0
Wed 28 Oct, 19:49 UKWed 28 Oct, 19:49 UTC · 14h ago – – – 0
Tue 20 Oct, 21:33 UKTue 20 Oct, 20:33 UTC · 8d ago 2 halved by day 2 8 days 0
Tue 20 Oct, 14:00 UKTue 20 Oct, 13:00 UTC · 8d ago 2 – 0.3 days 1
Tue 20 Oct, 06:18 UKTue 20 Oct, 05:18 UTC · 9d ago 1 – 0.3 days 1
Mon 19 Oct, 08:31 UKMon 19 Oct, 07:31 UTC · 10d ago 1 – 0.9 days 0
Sun 18 Oct, 06:45 UKSun 18 Oct, 05:45 UTC · 11d ago 1 – 1.1 days 0
Sat 17 Oct, 10:36 UKSat 17 Oct, 09:36 UTC · 12d ago 1 – 0.8 days 0
Thu 15 Oct, 18:40 UKThu 15 Oct, 17:40 UTC · 13d ago 1 – 1.7 days 0
Thu 15 Oct, 03:34 UKThu 15 Oct, 02:34 UTC · 14d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
143/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
186/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
78/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
10/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
20/ 1000

Quick answers

from the figures on this page

About the server

Does CrazyRust Test Server hold a steady performance?

Its average over the last 48 hours was 239 server fps, and it never dropped below 230. At its peak the world had 11,020 entities, counting buildings, deployables and the rest. At most it drew 2,132 MB of memory. Lag is what players call it when fps is low and entities are piling up.

How reliable is CrazyRust Test Server, and is it online now?

You will find CrazyRust Test Server online at the moment. Going by its reported uptime, the last restart was about 1 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

What location is CrazyRust Test Server based in?

There is no published region for CrazyRust Test Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 212.73.137.6:28017.

What version of Rust is running on CrazyRust Test Server?

On CrazyRust Test Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

What do CrazyRust Test Server's tags tell you?

The server browser reads these tags from CrazyRust Test Server: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): 40 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry CrazyRust Test Server?

The Rust Wipe Stats lists that include CrazyRust Test Server are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

What map is CrazyRust Test Server on?

The game generates the map on CrazyRust Test Server, procedural, size 4,000, seed 671800176. The same map comes from the same size and seed, and RustMaps shows it from this page. The map goes by Custom Map.

Which settings and rules are in force on CrazyRust Test Server?

Gather rate is not given in the name for CrazyRust Test Server. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe times

On what schedule does CrazyRust Test Server wipe?

CrazyRust Test Server keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 hours is how long the current world has been running.

What happens on CrazyRust Test Server when wipe day arrives?

The average peak across its recent wipes was 2 players. 40 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. The fall below half came by day 2 when the crowd did not hold.

Population

How many players does CrazyRust Test Server hold?

CrazyRust Test Server is carrying 0 players at the moment, out of 40 slots. Averaged over seven days: 0 players, peaking at 2. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.

How does CrazyRust Test Server compare with other Rust servers in the rankings?

The last seven days of player hours rank CrazyRust Test Server at #6,915, in the top 31% of ranked servers.

How to join

What do you do to join CrazyRust Test Server?

Two ways in: press F1 and enter client.connect 212.73.137.6:28017, or join from this page with Launch Rust, which opens Steam and connects you. https://srkhost.eu/ is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp40
Max players 40 player slots are available.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.