Local forecast
Server WorldHosts.fun
Online 213.152.43.100:28775 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,018
- top 27%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 17:51 UKSun 18 Oct, 16:51 UTC · 10d ago | 2 | – | running | 1 |
| Fri 2 Oct, 11:47 UKFri 2 Oct, 10:47 UTC · 26d ago | 1 | held half | 16.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does Server WorldHosts.fun hold a steady performance?
Server fps averaged 30 in the last 48 hours; the lowest was 30. Buildings, deployables and all else in the world took the entity count to a peak of 49,921. At most it drew 3,418 MB of memory. A falling fps and a rising entity count show up to players as lag.
How reliable is Server WorldHosts.fun, and is it online now?
As of now, Server WorldHosts.fun is online. Its reported uptime shows a restart about 5 days 12 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does Server WorldHosts.fun sit?
There is no published region for Server WorldHosts.fun. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 213.152.43.100:28775.
What version of Rust is running on Server WorldHosts.fun?
On Server WorldHosts.fun you will find Rust network protocol 2635 and build 167781, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on Server WorldHosts.fun?
The server browser reads these tags from Server WorldHosts.fun: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Server WorldHosts.fun?
Server WorldHosts.fun appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is Server WorldHosts.fun on?
The game generates the map on Server WorldHosts.fun, procedural, size 3,000, seed 1516584419. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Server WorldHosts.fun?
Gather rate is not given in the name for Server WorldHosts.fun. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe schedule
When does Server WorldHosts.fun wipe?
The record of Server WorldHosts.fun's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 10 hours is how long the current world has been running.
What should you expect from wipe day on Server WorldHosts.fun?
Its recent wipes drew an average peak of 2 players. 21 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Population
How many players does Server WorldHosts.fun hold?
Out of 100 slots, Server WorldHosts.fun has 0 filled right now. The seven-day average is 0 players, with a peak of 2. Its busiest point in the last 48 hours was 04:00 UTC, averaging 1 players.
What position does Server WorldHosts.fun hold among Rust servers?
The last seven days of player hours rank Server WorldHosts.fun at #6,018, in the top 27% of ranked servers.
How to join
How do you get into Server WorldHosts.fun?
Enter client.connect 213.152.43.100:28775 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://worldhosts.fun is its website.