Local forecast
4Netplayers-5400HalleinGoesRust
Online 213.202.203.53:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,601
- top 30%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 18:29 UKWed 7 Oct, 17:29 UTC · 21d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on 4Netplayers-5400HalleinGoesRust?
Server fps averaged 28 in the last 48 hours; the lowest was 21. Buildings, deployables and all else in the world took the entity count to a peak of 779,346. The peak memory draw was 8,913 MB. Players feel lag when fps drops and the entity count climbs.
Is 4Netplayers-5400HalleinGoesRust online at the moment, and how consistent is its uptime?
You will find 4Netplayers-5400HalleinGoesRust online at the moment. Its reported uptime shows a restart about 14 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 6 October 2026.
In which location does 4Netplayers-5400HalleinGoesRust sit?
No region is published by 4Netplayers-5400HalleinGoesRust. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 213.202.203.53:28015.
What version of Rust is running on 4Netplayers-5400HalleinGoesRust?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers-5400HalleinGoesRust runs. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on 4Netplayers-5400HalleinGoesRust?
For the game's server browser, 4Netplayers-5400HalleinGoesRust publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry 4Netplayers-5400HalleinGoesRust?
4Netplayers-5400HalleinGoesRust appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is 4Netplayers-5400HalleinGoesRust on?
A procedural map of size 4,500 with seed 1234567890, generated by the game, runs on 4Netplayers-5400HalleinGoesRust. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does 4Netplayers-5400HalleinGoesRust use, and what rules does it enforce?
No gather rate appears in the name 4Netplayers-5400HalleinGoesRust. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
Which days and times does 4Netplayers-5400HalleinGoesRust schedule its wipes for?
The record of 4Netplayers-5400HalleinGoesRust's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 5 hours.
What happens on 4Netplayers-5400HalleinGoesRust when wipe day arrives?
Its recent wipes drew an average peak of 3 players. 25 hours after the latest wipe, the crowd hit its peak.
Population
What sort of population does 4Netplayers-5400HalleinGoesRust carry?
Out of 10 slots, 4Netplayers-5400HalleinGoesRust has 0 filled right now. The seven-day average is 0 players, with a peak of 2. The last 48 hours peak at 15:00 UTC, when the average was 1 players.
Where does 4Netplayers-5400HalleinGoesRust sit in the rankings?
The last seven days of player hours rank 4Netplayers-5400HalleinGoesRust at #6,601, in the top 30% of ranked servers.
Getting in
What steps let you join 4Netplayers-5400HalleinGoesRust?
Two ways in: press F1 and enter client.connect 213.202.203.53:28015, or join from this page with Launch Rust, which opens Steam and connects you.