Local forecast
Dannabell@4Netplayers
Online 213.202.205.23:21300 checked 7m ago
Current conditions
observed 7m agoplayers now
10% full
- 7-day average
- 0
- peak 1
- Rank
- #4,255
- top 19%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 17h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 17h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 17h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 17h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 17h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:31 UK FWThu 1 Oct, 19:31 UTC · 27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Dannabell@4Netplayers run?
Server fps averaged 30 in the last 48 hours; the lowest was 27. At its peak the world had 148,593 entities, counting buildings, deployables and the rest. Memory use reached 3,719 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is Dannabell@4Netplayers, and is it online now?
You will find Dannabell@4Netplayers online at the moment. The uptime it reports puts the last restart about 18 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does Dannabell@4Netplayers run from?
There is no published region for Dannabell@4Netplayers. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 213.202.205.23:21300 is its address.
What version of Rust is running on Dannabell@4Netplayers?
Rust network protocol 2635 and build 168909 on Linux is what Dannabell@4Netplayers runs. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on Dannabell@4Netplayers?
The server browser reads these tags from Dannabell@4Netplayers: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Dannabell@4Netplayers appear among the Rust Wipe Stats lists and filters?
Dannabell@4Netplayers appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on Dannabell@4Netplayers?
Dannabell@4Netplayers runs a procedural map of size 5,000, seed 523218427, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Dannabell@4Netplayers use, and what rules does it enforce?
The name of Dannabell@4Netplayers says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does Dannabell@4Netplayers wipe?
Once a month is all Dannabell@4Netplayers wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 27 days 6 hours.
What should you expect from wipe day on Dannabell@4Netplayers?
The average peak across its recent wipes was 1 players. 1 hours after the latest wipe, the crowd hit its peak.
Population
What sort of population does Dannabell@4Netplayers carry?
Out of 10 slots, Dannabell@4Netplayers has 1 filled right now. Across the past week it peaked at 1 and averaged 0 players. At 16:00 UTC it was busiest over the past 48 hours, averaging 1 players.
What position does Dannabell@4Netplayers hold among Rust servers?
The last seven days of player hours rank Dannabell@4Netplayers at #4,255, in the top 19% of ranked servers.
Join the server
How do you get into Dannabell@4Netplayers?
Enter client.connect 213.202.205.23:21300 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.