Local forecast
4Netplayers Rust Server
Online 213.202.205.35:21200 checked 2h ago
Current conditions
observed 2h agoplayers now
10% full
- 7-day average
- 0
- peak 1
- Rank
- #6,208
- top 28%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on 4Netplayers Rust Server?
Server fps averaged 30 in the last 48 hours; the lowest was 27. Buildings, deployables and all else in the world took the entity count to a peak of 90,137. Memory use reached 2,615 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
How reliable is 4Netplayers Rust Server, and is it online now?
You will find 4Netplayers Rust Server online at the moment. The uptime it reports puts the last restart about 8 hours ago. In the last 3 full days it stayed up 72 of 72 hours, 100% of the time. On 24 October 2026 it was first recorded by Rust Wipe Stats.
Where does 4Netplayers Rust Server run from?
For 4Netplayers Rust Server, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 213.202.205.35:21200.
What version of Rust is running on 4Netplayers Rust Server?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on 4Netplayers Rust Server?
For the game's server browser, 4Netplayers Rust Server publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry 4Netplayers Rust Server?
The Rust Wipe Stats lists that include 4Netplayers Rust Server are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
Which map is in use on 4Netplayers Rust Server?
The game generates the map on 4Netplayers Rust Server, procedural, size 4,000, seed 1234567890. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on 4Netplayers Rust Server?
Gather rate is not given in the name for 4Netplayers Rust Server. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does 4Netplayers Rust Server wipe?
Too few wipes on 4Netplayers Rust Server are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 4 days 1 hours.
Population history
What sort of population does 4Netplayers Rust Server carry?
4Netplayers Rust Server is carrying 1 players at the moment, out of 10 slots. Averaged over seven days: 0 players, peaking at 1. The last 48 hours peak at 16:00 UTC, when the average was 1 players.
Where does 4Netplayers Rust Server sit in the rankings?
The last seven days of player hours rank 4Netplayers Rust Server at #6,208, in the top 28% of ranked servers.
How to join
What do you do to join 4Netplayers Rust Server?
Enter client.connect 213.202.205.35:21200 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.