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Local forecast · EA

[Uz/Ru/Kz] #2 UzRust - Classic

Online EA 213.230.109.15:28025 checked 9m ago

biweekly wipes vanillamoddedoxide

Current conditions

observed 9m ago
0 / 100
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#8,708
top 39% · #439 in EA
Last wipe
27d ago
biweekly schedule
Next wipe
16h
Thu 29 Oct, 18:57 UK · 18:57 UTC

Next wipe

from its schedule tag

Thursday 29 October, 18:57 UK · 18:57 UTC

in 16h

–days
–hours
–min
–sec

Its biweekly schedule tag · low confidence

Coming wipes

  1. Thu 29 Oct 18:57 UK · 18:57 UTC 16h
  2. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 16h FW
  3. Thu 12 Nov 18:57 UK · 18:57 UTC 14d 16h
  4. Thu 26 Nov 18:57 UK · 18:57 UTC 28d 16h
  5. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 16h FW
  6. Thu 10 Dec 18:57 UK · 18:57 UTC 42d 16h

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:57 UK · 18:57 UTC, in 16h. Its biweekly schedule tag · low confidence

14.3 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:57 UK FWThu 1 Oct, 18:57 UTC · 27d ago 1 – running 0
Thu 17 Sep, 13:48 UKThu 17 Sep, 12:48 UTC · 41d ago 2 held half 14.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average
1/ 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average
1/ 20
瞌睡熊『5倍10废|10.29|萌新首选|无权限』 EA · groups of 8+ · biweekly · 4 on average
1/ 100
[JPN] Apple Server | PvP | Vanilla | 2Weekly EA · groups of 8+ · biweekly · 2 on average
2/ 50
[JP/PvE][BPリサーチ]MatoyServer初しん者〇 EA · groups of 8+ · biweekly · 2 on average
2/ 50
Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 66 on average
4/ 200

Quick answers

from the figures on this page

About the server

How smoothly does [Uz/Ru/Kz] #2 UzRust - Classic run?

Its average over the last 48 hours was 191 server fps, and it never dropped below 165. At its peak the world had 45,547 entities, counting buildings, deployables and the rest. Memory use reached 5,534 MB at its peak. A falling fps and a rising entity count show up to players as lag.

How reliable is [Uz/Ru/Kz] #2 UzRust - Classic, and is it online now?

You will find [Uz/Ru/Kz] #2 UzRust - Classic online at the moment. Its reported uptime shows a restart about 6 days 22 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

In which location does [Uz/Ru/Kz] #2 UzRust - Classic sit?

The EA tag places [Uz/Ru/Kz] #2 UzRust - Classic in Asia, as it lists itself. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 213.230.109.15:28025 is its address.

What version of Rust is running on [Uz/Ru/Kz] #2 UzRust - Classic?

Rust network protocol 2634 and build 167781 on Windows is what [Uz/Ru/Kz] #2 UzRust - Classic runs. Steam updates your game for you; the protocol must match to join.

Server tags

Which meaning sits behind each tag on [Uz/Ru/Kz] #2 UzRust - Classic?

These are the tags [Uz/Ru/Kz] #2 UzRust - Classic publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): 100 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^b (Biweekly): The cycle is two weeks between wipes; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; EA (East Asia): Its place in the server browser is East Asia. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry [Uz/Ru/Kz] #2 UzRust - Classic?

The Rust Wipe Stats lists that include [Uz/Ru/Kz] #2 UzRust - Classic are: Modded Rust servers. These filters on the server list will bring it up: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Map and rules

What map is [Uz/Ru/Kz] #2 UzRust - Classic on?

The game generates the map on [Uz/Ru/Kz] #2 UzRust - Classic, procedural, size 3,000, seed 1974910435. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does [Uz/Ru/Kz] #2 UzRust - Classic use, and what rules does it enforce?

No gather rate appears in the name [Uz/Ru/Kz] #2 UzRust - Classic. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. VAC, Valve's anti-cheat, is enabled.

Wipe times

When does [Uz/Ru/Kz] #2 UzRust - Classic wipe?

Its tag sets the prediction, because the record of [Uz/Ru/Kz] #2 UzRust - Classic's wipes is too thin to confirm the schedule. Thursday 29 October at 18:57 UTC is when its next wipe is due. The world it is running now dates from 27 days 7 hours. The tags say it wipes every two weeks.

What should you expect from wipe day on [Uz/Ru/Kz] #2 UzRust - Classic?

Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its high 3 hours in. Half the peak or more lasted to the next wipe in 100% of its recent wipes.

Player counts

Is [Uz/Ru/Kz] #2 UzRust - Classic busy or quiet?

The live count for [Uz/Ru/Kz] #2 UzRust - Classic: 0 players, with 100 slots in total. Across the past week it peaked at 2 and averaged 0 players.

How does [Uz/Ru/Kz] #2 UzRust - Classic compare with other Rust servers in the rankings?

Player hours over the last seven days rank [Uz/Ru/Kz] #2 UzRust - Classic at #8,708, top 39% overall and #439 in Asia.

Getting in

How do you get into [Uz/Ru/Kz] #2 UzRust - Classic?

Enter client.connect 213.230.109.15:28025 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://uzrust.uz.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp100
Max players 100 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Wipe schedule

^b
Biweekly The cycle is two weeks between wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the stock Facepunch game.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Region

EA
East Asia Its place in the server browser is East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.