Local forecast · EA
[Uz/Ru/Kz] #2 UzRust - Classic
Online EA 213.230.109.15:28025 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #8,708
- top 39% · #439 in EA
- Last wipe
- 27d ago
- biweekly schedule
- Next wipe
- 16h
- Thu 29 Oct, 18:57 UK · 18:57 UTC
Next wipe
from its schedule tagThursday 29 October, 18:57 UK · 18:57 UTC
in 16h
Its biweekly schedule tag · low confidence
Coming wipes
- Thu 29 Oct 18:57 UK · 18:57 UTC 16h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 16h FW
- Thu 12 Nov 18:57 UK · 18:57 UTC 14d 16h
- Thu 26 Nov 18:57 UK · 18:57 UTC 28d 16h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 16h FW
- Thu 10 Dec 18:57 UK · 18:57 UTC 42d 16h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:57 UK · 18:57 UTC, in 16h. Its biweekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:57 UK FWThu 1 Oct, 18:57 UTC · 27d ago | 1 | – | running | 0 |
| Thu 17 Sep, 13:48 UKThu 17 Sep, 12:48 UTC · 41d ago | 2 | held half | 14.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does [Uz/Ru/Kz] #2 UzRust - Classic run?
Its average over the last 48 hours was 191 server fps, and it never dropped below 165. At its peak the world had 45,547 entities, counting buildings, deployables and the rest. Memory use reached 5,534 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is [Uz/Ru/Kz] #2 UzRust - Classic, and is it online now?
You will find [Uz/Ru/Kz] #2 UzRust - Classic online at the moment. Its reported uptime shows a restart about 6 days 22 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does [Uz/Ru/Kz] #2 UzRust - Classic sit?
The EA tag places [Uz/Ru/Kz] #2 UzRust - Classic in Asia, as it lists itself. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 213.230.109.15:28025 is its address.
What version of Rust is running on [Uz/Ru/Kz] #2 UzRust - Classic?
Rust network protocol 2634 and build 167781 on Windows is what [Uz/Ru/Kz] #2 UzRust - Classic runs. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on [Uz/Ru/Kz] #2 UzRust - Classic?
These are the tags [Uz/Ru/Kz] #2 UzRust - Classic publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): 100 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^b (Biweekly): The cycle is two weeks between wipes; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; EA (East Asia): Its place in the server browser is East Asia. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry [Uz/Ru/Kz] #2 UzRust - Classic?
The Rust Wipe Stats lists that include [Uz/Ru/Kz] #2 UzRust - Classic are: Modded Rust servers. These filters on the server list will bring it up: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Map and rules
What map is [Uz/Ru/Kz] #2 UzRust - Classic on?
The game generates the map on [Uz/Ru/Kz] #2 UzRust - Classic, procedural, size 3,000, seed 1974910435. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does [Uz/Ru/Kz] #2 UzRust - Classic use, and what rules does it enforce?
No gather rate appears in the name [Uz/Ru/Kz] #2 UzRust - Classic. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does [Uz/Ru/Kz] #2 UzRust - Classic wipe?
Its tag sets the prediction, because the record of [Uz/Ru/Kz] #2 UzRust - Classic's wipes is too thin to confirm the schedule. Thursday 29 October at 18:57 UTC is when its next wipe is due. The world it is running now dates from 27 days 7 hours. The tags say it wipes every two weeks.
What should you expect from wipe day on [Uz/Ru/Kz] #2 UzRust - Classic?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its high 3 hours in. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Player counts
Is [Uz/Ru/Kz] #2 UzRust - Classic busy or quiet?
The live count for [Uz/Ru/Kz] #2 UzRust - Classic: 0 players, with 100 slots in total. Across the past week it peaked at 2 and averaged 0 players.
How does [Uz/Ru/Kz] #2 UzRust - Classic compare with other Rust servers in the rankings?
Player hours over the last seven days rank [Uz/Ru/Kz] #2 UzRust - Classic at #8,708, top 39% overall and #439 in Asia.
Getting in
How do you get into [Uz/Ru/Kz] #2 UzRust - Classic?
Enter client.connect 213.230.109.15:28025 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://uzrust.uz.