Rust Wipe StatsWipe forecast
Now 40,719 players 11,627 servers 124 fresh wipes in 3 h

Local forecast · EA

StressTest

Offline EA 213.230.109.15:28035 checked 7d ago

biweekly wipes vanillamoddedoxide

Current conditions

observed 7d ago
0 / 100
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,326
top 69% · #486 in EA
Last wipe
7d ago
biweekly schedule
Next wipe
6d 14h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

from its schedule tag

Thursday 5 November, 19:00 UK · 19:00 UTC

in 6d 14h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 6d 14h FW
  2. Thu 19 Nov 08:24 UK · 08:24 UTC 20d 3h
  3. Thu 3 Dec 19:00 UK · 19:00 UTC 34d 14h FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 14h. The force wipe · high confidence

7.2 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 8 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 09:24 UKThu 22 Oct, 08:24 UTC · 7d ago 0 – running 1
Thu 8 Oct, 14:50 UKThu 8 Oct, 13:50 UTC · 21d ago 1 – 13.8 days 1
Thu 1 Oct, 17:58 UKThu 1 Oct, 16:58 UTC · 28d ago 1 – 6.9 days 0
Thu 24 Sep, 13:55 UKThu 24 Sep, 12:55 UTC · 35d ago 0 – 7.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 14 on average
0/ 100
[JP] L.R.S.|SOLO|PvP|Beginner|Raid Hours|10/30~11/12 EA · no group limit · biweekly · 4 on average
0/ ?
瞌睡熊『5倍10废|10.30|萌新首选|无权限』 EA · groups of 8+ · biweekly · 3 on average
4/ 100
[JP/PvE][BPリサーチ]MatoyServer初しん者〇 EA · groups of 8+ · biweekly · 2 on average
0/ 50
[JPN] Apple Server | PvP | Vanilla | 2Weekly EA · groups of 8+ · biweekly · 2 on average
1/ 50
cczsbwd/solo/独狼/原倍半月清/月图/公益服 EA · no group limit · biweekly · 2 on average
0/ 50

Quick answers

from the figures on this page

Server details

Is StressTest online at the moment, and how consistent is its uptime?

StressTest is currently offline, with the last sighting 7 days 15 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 17 September 2026 it was first recorded by Rust Wipe Stats.

Where does StressTest run from?

With its EA tag, StressTest lists itself in Asia. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 213.230.109.15:28035 is its address.

What Rust version is StressTest on?

Rust network protocol 2634 and build 167781 on Windows is what StressTest runs. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

What do StressTest's tags tell you?

For the game's server browser, StressTest publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): 100 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^b (Biweekly): A wipe falls every other week; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; EA (East Asia): You will find it listed in East Asia. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does StressTest appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include StressTest are: Modded Rust servers. These filters on the server list will bring it up: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Settings and rules

What map is StressTest on?

A procedural map of size 2,000 with seed 10, generated by the game, runs on StressTest. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does StressTest use, and what rules does it enforce?

The name of StressTest says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Vanilla is the server's own label: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. Valve anti-cheat (VAC) runs on this server.

Wipe days

When does StressTest wipe?

Too few of StressTest's wipes are on record for the schedule to be confirmed, so its tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 7 days 20 hours. A fortnightly wipe schedule appears in its tags.

What happens on StressTest when wipe day arrives?

Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.

Player counts

How many players does StressTest hold?

At this moment StressTest is down, having last been seen 7 days 15 hours ago.

How does StressTest compare with other Rust servers in the rankings?

Seven-day player hours place StressTest at #15,326, inside the top 69% of ranked servers and at #486 in Asia.

How to join

What do you do to join StressTest?

Open the console in Rust with F1, then type client.connect 213.230.109.15:28035 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://uzrust.uz.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp100
Max players 100 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Joining needs game protocol 2634 on your copy of the game.
cs167781
Build Game build: 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region has been set.

Wipe schedule

^b
Biweekly A wipe falls every other week.

Difficulty

^v
Vanilla Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Region

EA
East Asia You will find it listed in East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.