Local forecast
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28018 checked 6m ago
Current conditions
observed 6m agoplayers now
1% full
- 7-day average
- 2
- peak 8
- Rank
- #2,180
- top 10%
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 11h
- Fri 30 Oct, 14:42 UK · 14:42 UTC
Next wipe
fixed weekdaysFriday 30 October, 14:42 UK · 14:42 UTC
in 11h
Every Friday at 14:42 UTC · high confidence
Coming wipes
- Fri 30 Oct 14:42 UK · 14:42 UTC 11h
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 16h FW
- Fri 6 Nov 14:42 UK · 14:42 UTC 7d 11h
- Fri 13 Nov 14:42 UK · 14:42 UTC 14d 11h
- Fri 20 Nov 14:42 UK · 14:42 UTC 21d 11h
- Fri 27 Nov 14:42 UK · 14:42 UTC 28d 11h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 16h FW
- Fri 4 Dec 14:42 UK · 14:42 UTC 35d 11h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:42 UK · 14:42 UTC, in 11h. Every Friday at 14:42 UTC · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:42 UKFri 23 Oct, 14:42 UTC · 6d ago | 8 | – | running | 2 |
| Fri 16 Oct, 14:50 UKFri 16 Oct, 13:50 UTC · 13d ago | 7 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 14:51 UKFri 9 Oct, 13:51 UTC · 20d ago | 7 | halved by day 6 | 7 days | 3 |
| Thu 1 Oct, 19:03 UK FWThu 1 Oct, 18:03 UTC · 28d ago | 7 | halved by day 6 | 7.8 days | 1 |
| Fri 25 Sep, 16:13 UKFri 25 Sep, 15:13 UTC · 34d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 15:02 UKFri 18 Sep, 14:02 UTC · 41d ago | 6 | held half | 7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Server fps averaged 30 in the last 48 hours; the lowest was 22. Buildings, deployables and all else in the world took the entity count to a peak of 176,980. The peak memory draw was 5,430 MB. Players feel lag when fps drops and the entity count climbs.
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online at the moment, and how consistent is its uptime?
You will find RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online at the moment. Its reported uptime shows a restart about 2 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit?
No region is published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 216.39.240.13:28018 is its address.
What Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]'s tags tell you?
For the game's server browser, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): It holds 101 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^w (Weekly): It wipes weekly; ^r (Roleplay): Roleplay is the point of this server; ^p (PvE): Player fighting is off; the world supplies the danger; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Wipe Stats lists and filters?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] appears in the following Rust Wipe Stats lists: Rust servers with a gather rate above 10x, Modded Rust servers, Rust PvE servers, live, Rust roleplay servers, live and Rust servers with zombies. These filters on the server list will bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Settings and rules
What map is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 5,000, seed 14886769, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The name gives 1000x gather for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. No group setting is published, so the game default of 8 players applies. This server runs roleplay, roleplay rules, with towns and jobs. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe?
Wipes on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] follow a every Friday at 14:42 UTC pattern. Expect the next wipe on Friday 30 October at 14:42 UTC. 6 days 12 hours is how long the current world has been running. Wipes once a week, according to its tags.
What should you expect from wipe day on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Its recent wipes drew an average peak of 7 players. Peak numbers on the latest wipe arrived 3 hours after the reset. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. In the wipes that lost it, numbers fell under half by day 5.5.
Player counts
What sort of population does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] carry?
Out of 101 slots, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] has 1 filled right now. The seven-day average is 2 players, with a peak of 8. At 19:00 UTC it was busiest over the past 48 hours, averaging 3 players.
Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Ranked #2,180 on seven-day player hours, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is in the top 10% of all ranked servers.
How to join
What do you do to join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Two ways in: press F1 and enter client.connect 216.39.240.13:28018, or join from this page with Launch Rust, which opens Steam and connects you. https://www.rust-gaming-nation.com/ is its website.
