Local forecast
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28068 checked 7m ago
Current conditions
observed 7m agoplayers now
2% full
- 7-day average
- 2
- peak 7
- Rank
- #2,446
- top 11%
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 18h
- Fri 30 Oct, 14:41 UK · 14:41 UTC
Next wipe
fixed weekdaysFriday 30 October, 14:41 UK · 14:41 UTC
in 18h
Every Friday at 14:41 UTC · high confidence
Coming wipes
- Fri 30 Oct 14:41 UK · 14:41 UTC 18h
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 22h FW
- Fri 6 Nov 14:41 UK · 14:41 UTC 7d 18h
- Fri 13 Nov 14:41 UK · 14:41 UTC 14d 18h
- Fri 20 Nov 14:41 UK · 14:41 UTC 21d 18h
- Fri 27 Nov 14:41 UK · 14:41 UTC 28d 18h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 22h FW
- Fri 4 Dec 14:41 UK · 14:41 UTC 35d 18h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:41 UK · 14:41 UTC, in 18h. Every Friday at 14:41 UTC · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:41 UKFri 23 Oct, 14:41 UTC · 6d ago | 7 | – | running | 0 |
| Fri 16 Oct, 14:49 UKFri 16 Oct, 13:49 UTC · 13d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 14:52 UKFri 9 Oct, 13:52 UTC · 20d ago | 7 | halved by day 6 | 7 days | 1 |
| Thu 1 Oct, 19:11 UK FWThu 1 Oct, 18:11 UTC · 28d ago | 6 | held half | 7.8 days | 1 |
| Fri 25 Sep, 16:11 UKFri 25 Sep, 15:11 UTC · 34d ago | 7 | halved by day 3 | 6.1 days | 3 |
| Fri 18 Sep, 15:04 UKFri 18 Sep, 14:04 UTC · 41d ago | 6 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Its average over the last 48 hours was 29 server fps, and it never dropped below 7. Buildings, deployables and all else in the world took the entity count to a peak of 147,837. The peak memory draw was 4,817 MB. A falling fps and a rising entity count show up to players as lag.
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online at the moment, and how consistent is its uptime?
You will find RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online at the moment. Its reported uptime shows a restart about 8 hours ago. It was up for 165 of 168 hours across the last 7 full days, 98% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run from?
For RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 216.39.240.13:28068 is its address.
What version of Rust is running on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The server browser reads these tags from RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): Standard survival, the Rust way; mp101 (Max players): It holds 101 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^w (Weekly): A wipe every week; ^r (Roleplay): A server for roleplay; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Wipe Stats lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a gather rate above 10x, Modded Rust servers, Rust PvE servers, live, Rust roleplay servers, live and Rust servers with zombies. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Rules and settings
What map is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?
The game generates the map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], procedural, size 4,500, seed 674966623. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The name gives 1000x gather for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Groups fall back to the game's default of 8 players. It plays as roleplay, jobs, towns and rules for roleplay. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe times
When does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe?
Wipes on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] follow a every Friday at 14:41 UTC pattern. Friday 30 October at 14:41 UTC is when its next wipe is due. The world it is running now dates from 6 days 5 hours. The tags state that it wipes every week.
What should you expect from wipe day on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The average peak across its recent wipes was 6 players. Peak numbers on the latest wipe arrived 29 hours after the reset. The crowd stayed above half that peak until the next wipe in 40% of its recent wipes. The fall below half came by day 5 when the crowd did not hold.
Player counts
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] busy or quiet?
Out of 101 slots, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] has 2 filled right now. Across the past week it peaked at 7 and averaged 2 players. The last 48 hours peak at 16:00 UTC, when the average was 3 players.
What position does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
The last seven days of player hours rank RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at #2,446, in the top 11% of ranked servers.
How to join
What do you do to join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Open the console in Rust with F1, then type client.connect 216.39.240.13:28068 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://www.rust-gaming-nation.com/.
