Local forecast
TroubleChute
Offline 217.142.31.115:28015 checked 44d ago
Current conditions
observed 44d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,025
- no region published
- Last wipe
- 44d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is TroubleChute online at the moment, and how consistent is its uptime?
TroubleChute is currently offline, with the last sighting 44 days 16 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 14 September 2026.
In which location does TroubleChute sit?
There is no published region for TroubleChute. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 217.142.31.115:28015.
What version of Rust is running on TroubleChute?
On TroubleChute you will find Rust network protocol 2633 and build 163794, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do TroubleChute's tags tell you?
The server browser reads these tags from TroubleChute: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs163794 (Build): Build 163794 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry TroubleChute?
These Rust Wipe Stats lists include TroubleChute: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is TroubleChute on?
A procedural map, generated by the game, runs on TroubleChute.
Which settings and rules are in force on TroubleChute?
No gather rate appears in the name TroubleChute. Groups fall back to the game's default of 8 players. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe schedule
Which days and times does TroubleChute schedule its wipes for?
Too few wipes on TroubleChute are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 44 days 17 hours.
Population history
Is TroubleChute busy or quiet?
The last time TroubleChute was seen was 44 days 16 hours ago; it is offline right now.
Where does TroubleChute sit in the rankings?
The last seven days of player hours rank TroubleChute at #15,025, in the top – of ranked servers.
Getting in
What do you do to join TroubleChute?
Enter client.connect 217.142.31.115:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.