Local forecast
[TEST] Dev Server
Offline 217.154.121.4:28015 checked 10d ago
Current conditions
observed 10d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,256
- top 69%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 00:10 UKSat 17 Oct, 23:10 UTC · 11d ago | 1 | – | running | 1 |
| Sat 17 Oct, 17:45 UKSat 17 Oct, 16:45 UTC · 11d ago | 1 | – | 0.3 days | 0 |
| Fri 16 Oct, 22:07 UKFri 16 Oct, 21:07 UTC · 12d ago | 1 | – | 0.8 days | 0 |
| Thu 15 Oct, 19:17 UKThu 15 Oct, 18:17 UTC · 13d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 21:54 UKFri 2 Oct, 20:54 UTC · 26d ago | 1 | halved by day 1 | 12.9 days | 1 |
| Thu 1 Oct, 21:09 UK FWThu 1 Oct, 20:09 UTC · 27d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 20:07 UKWed 30 Sep, 19:07 UTC · 28d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is [TEST] Dev Server, and is it online now?
[TEST] Dev Server is currently offline, with the last sighting 10 days 10 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 30 September 2026.
What location is [TEST] Dev Server based in?
No region is published by [TEST] Dev Server. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 217.154.121.4:28015 is its address.
What version of Rust is running on [TEST] Dev Server?
On [TEST] Dev Server you will find Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on [TEST] Dev Server?
For the game's server browser, [TEST] Dev Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does [TEST] Dev Server appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include [TEST] Dev Server: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which settings and rules are in force on [TEST] Dev Server?
No gather rate appears in the name [TEST] Dev Server. The default of 8 players is the group limit here. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does [TEST] Dev Server schedule its wipes for?
There is no next wipe to predict, because [TEST] Dev Server wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 11 days 7 hours.
What happens on [TEST] Dev Server when wipe day arrives?
The average peak across its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.
Population
Is [TEST] Dev Server busy or quiet?
[TEST] Dev Server is offline at the moment; the last sighting was 10 days 10 hours ago.
Where does [TEST] Dev Server sit in the rankings?
Ranked #15,256 on seven-day player hours, [TEST] Dev Server is in the top 69% of all ranked servers.
Join the server
What steps let you join [TEST] Dev Server?
Enter client.connect 217.154.121.4:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.