Local forecast
Rust Test
Online 217.77.1.118:25565 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:20 UKSat 3 Oct, 10:20 UTC · 26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does Rust Test hold a steady performance?
Across the last 48 hours the average was 41 server fps, with a floor of 7. The world held as many as 49,684 entities, buildings and deployables included. The peak memory draw was 1,799 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is Rust Test, and is it online now?
You will find Rust Test online at the moment. Its reported uptime shows a restart about 23 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is Rust Test based in?
There is no published region for Rust Test. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 217.77.1.118:25565.
What Rust version is Rust Test on?
On Rust Test you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on Rust Test?
The server browser reads these tags from Rust Test: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): 100 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Rust Test appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Rust Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What map is Rust Test on?
Rust Test runs a procedural map of size 3,000, seed 1321362921, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Rust Test use, and what rules does it enforce?
No gather rate appears in the name Rust Test. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is disabled.
Wipe times
On what schedule does Rust Test wipe?
The record of Rust Test's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 26 days 1 hours.
What should you expect from wipe day on Rust Test?
The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population history
How many players does Rust Test hold?
The live count for Rust Test: 0 players, with 100 slots in total. The seven-day average stands at 0 players.
How does Rust Test compare with other Rust servers in the rankings?
The last seven days of player hours rank Rust Test at #15,323, in the top 69% of ranked servers.
Getting in
What steps let you join Rust Test?
Enter client.connect 217.77.1.118:25565 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.