Rust Wipe StatsWipe forecast
Now 48,663 players 11,668 servers 118 fresh wipes in 3 h

Local forecast

MoonRust [261 Devblog]

Offline 217.87.231.46:28015 checked 23d ago

modded

Current conditions

observed 23d ago
0 / 25
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,962
top 71%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:37 UKSat 3 Oct, 10:37 UTC · 25d ago 0 – running 0
Fri 2 Oct, 16:39 UKFri 2 Oct, 15:39 UTC · 26d ago 0 – 0.8 days 0
Fri 2 Oct, 08:07 UKFri 2 Oct, 07:07 UTC · 27d ago 0 – 0.4 days 0
Thu 1 Oct, 07:34 UKThu 1 Oct, 06:34 UTC · 28d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
107/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
182/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
60/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
5/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
24/ 1000

Quick answers

from the figures on this page

Server facts

How reliable is MoonRust [261 Devblog], and is it online now?

Last seen 23 days 18 hours ago, MoonRust [261 Devblog] is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 30 September 2026 it was first recorded by Rust Wipe Stats.

Where does MoonRust [261 Devblog] run from?

There is no published region for MoonRust [261 Devblog]. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 217.87.231.46:28015 is its address.

What Rust version is MoonRust [261 Devblog] on?

Rust network protocol 2332 on Windows is what MoonRust [261 Devblog] runs. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

What do MoonRust [261 Devblog]'s tags tell you?

For the game's server browser, MoonRust [261 Devblog] publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp25 (Max players): Capacity: 25; v2332 (Protocol): Game protocol 2332 applies; match it to join; ptrak (Networking): RakNet is the network layer, as standard for the game; oxide (Oxide): The plugins run through Oxide (uMod); modded (Modded): Modded is its category, with plugins or settings changing the game; h955eb6e7 (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it; stok (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does MoonRust [261 Devblog] appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include MoonRust [261 Devblog]: Modded Rust servers. These filters on the server list will bring it up: Type: Modded.

Rules and settings

Which map is in use on MoonRust [261 Devblog]?

The map is procedural, generated by the game on MoonRust [261 Devblog].

Which settings and rules are in force on MoonRust [261 Devblog]?

The name of MoonRust [261 Devblog] says nothing about gather rate. No group limit is given. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Valve anti-cheat (VAC) runs on this server.

Wipe times

On what schedule does MoonRust [261 Devblog] wipe?

There is no next wipe to predict, because MoonRust [261 Devblog] wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 21 hours is how long the current world has been running.

What should you expect from wipe day on MoonRust [261 Devblog]?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its high 0 hours in.

Player counts

How many players does MoonRust [261 Devblog] hold?

The last time MoonRust [261 Devblog] was seen was 23 days 18 hours ago; it is offline right now.

How does MoonRust [261 Devblog] compare with other Rust servers in the rankings?

The last seven days of player hours rank MoonRust [261 Devblog] at #15,962, in the top 71% of ranked servers.

Getting in

How do you get into MoonRust [261 Devblog]?

Enter client.connect 217.87.231.46:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard survival, the Rust way.
mp25
Max players Capacity: 25.
v2332
Protocol Game protocol 2332 applies; match it to join.
ptrak
Networking RakNet is the network layer, as standard for the game.

Mods and access

oxide
Oxide The plugins run through Oxide (uMod).
modded
Modded Modded is its category, with plugins or settings changing the game.

Other

h955eb6e7
Custom tag Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it.
stok
Custom tag Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.