Local forecast
MORU RustServer s1
Online 220.158.16.162:28015 checked 6m ago
Current conditions
observed 6m agoplayers now
2% full
- 7-day average
- 0
- peak 1
- Rank
- #5,852
- top 26%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:24 UKFri 2 Oct, 06:24 UTC · 26d ago | 2 | – | running | 0 |
| Thu 1 Oct, 23:48 UK FWThu 1 Oct, 22:48 UTC · 27d ago | 2 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does MORU RustServer s1 hold a steady performance?
Server fps averaged 120 in the last 48 hours; the lowest was 95. The world held as many as 88,803 entities, buildings and deployables included. The peak memory draw was 3,427 MB. Lag is what players call it when fps is low and entities are piling up.
How reliable is MORU RustServer s1, and is it online now?
You will find MORU RustServer s1 online at the moment. Going by its reported uptime, the last restart was about 3 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is MORU RustServer s1 based in?
No region is published by MORU RustServer s1. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 220.158.16.162:28015.
What version of Rust is running on MORU RustServer s1?
Rust network protocol 2635 and build 168909 on Linux is what MORU RustServer s1 runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on MORU RustServer s1?
For the game's server browser, MORU RustServer s1 publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does MORU RustServer s1 appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include MORU RustServer s1 are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on MORU RustServer s1?
A procedural map of size 4,500 with seed 19686, generated by the game, runs on MORU RustServer s1. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
What settings does MORU RustServer s1 use, and what rules does it enforce?
No gather rate appears in the name MORU RustServer s1. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does MORU RustServer s1 schedule its wipes for?
Too few wipes on MORU RustServer s1 are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 19 hours.
What should you expect from wipe day on MORU RustServer s1?
At their busiest, its recent wipes averaged 2 players. Peak numbers on the latest wipe arrived 10 hours after the reset.
Population history
Is MORU RustServer s1 busy or quiet?
Out of 50 slots, MORU RustServer s1 has 1 filled right now. Averaged over seven days: 0 players, peaking at 1. The last 48 hours peak at 18:00 UTC, when the average was 1 players.
Where does MORU RustServer s1 sit in the rankings?
The last seven days of player hours rank MORU RustServer s1 at #5,852, in the top 26% of ranked servers.
How to join
What steps let you join MORU RustServer s1?
Enter client.connect 220.158.16.162:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.