Local forecast · EA
[JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]
Online EA 222.224.192.138:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
5% full
- 7-day average
- 6
- peak 16
- Rank
- #1,272
- top 6% · #130 in EA
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 7d 19h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 19h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 19h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 19h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers, top 23% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 19h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 35, 23 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 14:17 UKFri 2 Oct, 13:17 UTC · 26d ago | 35 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
Its average over the last 48 hours was 57 server fps, and it never dropped below 49. Buildings, deployables and all else in the world took the entity count to a peak of 154,114. The peak memory draw was 3,642 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA], and is it online now?
You will find [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] online at the moment. Going by its reported uptime, the last restart was about 10 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] based in?
The EA tag places [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] in Asia, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 222.224.192.138:28015.
What version of Rust is running on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
Rust network protocol 2635 and build 168909 on Windows is what [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Who operates [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
[JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] and 5 other servers we track all publish a ikkunn53.com hostname, so the same operator most likely runs them.
What do [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]'s tags tell you?
For the game's server browser, [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; EA (East Asia): You will find it listed in East Asia; rustmaps (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] appear among the Rust Wipe Stats lists and filters?
[JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] appears in the following Rust Wipe Stats lists: Modded Rust servers and Rust PvE servers, live. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Settings and rules
Which map is in use on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
Custom map, size 4,000, on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]; the published file is available to download here.
What settings does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] use, and what rules does it enforce?
Gather rate is not given in the name for [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]. The default of 8 players is the group limit here. pve is the game mode, other players cannot be fought. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe times
On what schedule does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] wipe?
The only wipe [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] takes is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 9 hours is how long the current world has been running. A monthly wipe schedule is set out in its tags.
What should you expect from wipe day on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
At their busiest, its recent wipes averaged 35 players. Peak numbers on the latest wipe arrived 23 hours after the reset.
Player counts
Is [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] busy or quiet?
[JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] is carrying 2 players at the moment, out of 40 slots. The seven-day average is 6 players, with a peak of 16. The last 48 hours peak at 15:00 UTC, when the average was 12 players.
How does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] compare with other Rust servers in the rankings?
Player hours over the last seven days rank [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] at #1,272, top 6% overall and #130 in Asia.
How to join
What steps let you join [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
Open the console in Rust with F1, then type client.connect 222.224.192.138:28015 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://www.ikkunn53.com/rust.