Local forecast · EA
RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #11,492
- top 52% · #468 in EA
- Last wipe
- 15d ago
- biweekly schedule
- Next wipe
- 7d 17h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
Thursday 5 November, 19:00 UK · 19:00 UTC
in 7d 17h · FW the force wipe
The force wipe
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers, top 84% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 17h. The force wipe
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on RnC 2 | Experimental?
Its average over the last 48 hours was 108 server fps, and it never dropped below 11. The world held as many as 69,442 entities, buildings and deployables included. Memory use reached 1,926 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
How reliable is RnC 2 | Experimental, and is it online now?
Right now RnC 2 | Experimental is up and running. Its reported uptime shows a restart about 1 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 13 October 2026 it was first recorded by Rust Wipe Stats.
What location is RnC 2 | Experimental based in?
With its EA tag, RnC 2 | Experimental lists itself in Asia. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 23.106.54.134:28025 is its address.
What Rust version is RnC 2 | Experimental on?
Rust network protocol 2635 and build 168909 on Windows is what RnC 2 | Experimental runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
How should you read the tags on RnC 2 | Experimental?
The server browser reads these tags from RnC 2 | Experimental: gmrust (Game mode): Standard survival, the Rust way; mp30 (Max players): Capacity: 30; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^b (Biweekly): A wipe falls every other week; ^r (Roleplay): A server for roleplay; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; EA (East Asia): You will find it listed in East Asia. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry RnC 2 | Experimental?
These Rust Wipe Stats lists include RnC 2 | Experimental: Modded Rust servers, Rust PvE servers, live and Rust roleplay servers, live. Find it on the server list under Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Settings and rules
What map is RnC 2 | Experimental on?
RnC 2 | Experimental runs a procedural map of size 3,500, seed 6480561, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does RnC 2 | Experimental use, and what rules does it enforce?
Gather rate is not given in the name for RnC 2 | Experimental. You can have 10 players in a group. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
Which days and times does RnC 2 | Experimental schedule its wipes for?
An estimate from the force wipe gives RnC 2 | Experimental's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running now dates from 15 days 11 hours. The tags say it wipes every two weeks.
Player counts
What sort of population does RnC 2 | Experimental carry?
The live count for RnC 2 | Experimental: 0 players, with 30 slots in total. Across the past week it peaked at 1 and averaged 0 players.
What position does RnC 2 | Experimental hold among Rust servers?
Seven-day player hours place RnC 2 | Experimental at #11,492, inside the top 52% of ranked servers and at #468 in Asia.
Getting in
What steps let you join RnC 2 | Experimental?
Open the console in Rust with F1, then type client.connect 23.106.54.134:28025 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://discord.com/invite/hTzDrZTVab.