Local forecast
Rust Dev Server
Online 23.109.63.157:28080 checked 10m ago
Current conditions
observed 10m agoplayers now
2% full
- 7-day average
- 0
- peak 2
- Rank
- #5,747
- top 26%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 21:51 UKThu 22 Oct, 20:51 UTC · 5d ago | 2 | – | running | 0 |
| Fri 2 Oct, 17:44 UKFri 2 Oct, 16:44 UTC · 25d ago | 1 | halved by day 7 | 20.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does Rust Dev Server hold a steady performance?
Across the last 48 hours the average was 239 server fps, with a floor of 230. Buildings, deployables and all else in the world took the entity count to a peak of 9,681. At most it drew 1,106 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is Rust Dev Server online at the moment, and how consistent is its uptime?
You will find Rust Dev Server online at the moment. Its reported uptime shows a restart about 4 days 22 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does Rust Dev Server sit?
No region is published by Rust Dev Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 23.109.63.157:28080 is its address.
What Rust version is Rust Dev Server on?
Rust network protocol 2635 and build 168909 on Windows is what Rust Dev Server runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on Rust Dev Server?
The server browser reads these tags from Rust Dev Server: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): 50 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Rust Dev Server?
These Rust Wipe Stats lists include Rust Dev Server: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
What map is Rust Dev Server on?
The game generates the map on Rust Dev Server, procedural, size 1,500, seed 289356. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Rust Dev Server?
The name of Rust Dev Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. This server runs with VAC switched off.
Wipe schedule
When does Rust Dev Server wipe?
Too few wipes on Rust Dev Server are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days.
What happens on Rust Dev Server when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 23 hours in. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 7.
Population
What sort of population does Rust Dev Server carry?
Rust Dev Server is carrying 1 players at the moment, out of 50 slots. Across the past week it peaked at 2 and averaged 0 players. The last 48 hours peak at 21:00 UTC, when the average was 1 players.
What position does Rust Dev Server hold among Rust servers?
The last seven days of player hours rank Rust Dev Server at #5,747, in the top 26% of ranked servers.
Getting in
What do you do to join Rust Dev Server?
Open the console in Rust with F1, then type client.connect 23.109.63.157:28080 to join. On this page, Launch Rust does the same through Steam.