Rust Wipe StatsWipe forecast
Now 80,134 players 11,840 servers 161 fresh wipes in 3 h

Local forecast

Rust Dev Server

Online 23.109.63.157:28080 checked 10m ago

moddedoxide

Current conditions

observed 10m ago
1 / 50
players now
Quiet H 2 · avg 0 7-day high and average

2% full

7-day average
0
peak 2
Rank
#5,747
top 26%
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.511.5222:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.2 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 7

The first 48 hours of its last wipes

Thu 22 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 21:51 UKThu 22 Oct, 20:51 UTC · 5d ago 2 – running 0
Fri 2 Oct, 17:44 UKFri 2 Oct, 16:44 UTC · 25d ago 1 halved by day 7 20.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 164 on average
154/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average
135/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
28/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average
147/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
46/ 1000

Quick answers

from the figures on this page

Server details

Does Rust Dev Server hold a steady performance?

Across the last 48 hours the average was 239 server fps, with a floor of 230. Buildings, deployables and all else in the world took the entity count to a peak of 9,681. At most it drew 1,106 MB of memory. A falling fps and a rising entity count show up to players as lag.

Is Rust Dev Server online at the moment, and how consistent is its uptime?

You will find Rust Dev Server online at the moment. Its reported uptime shows a restart about 4 days 22 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

In which location does Rust Dev Server sit?

No region is published by Rust Dev Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 23.109.63.157:28080 is its address.

What Rust version is Rust Dev Server on?

Rust network protocol 2635 and build 168909 on Windows is what Rust Dev Server runs. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

Which meaning sits behind each tag on Rust Dev Server?

The server browser reads these tags from Rust Dev Server: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): 50 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry Rust Dev Server?

These Rust Wipe Stats lists include Rust Dev Server: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Settings and rules

What map is Rust Dev Server on?

The game generates the map on Rust Dev Server, procedural, size 1,500, seed 289356. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on Rust Dev Server?

The name of Rust Dev Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. This server runs with VAC switched off.

Wipe schedule

When does Rust Dev Server wipe?

Too few wipes on Rust Dev Server are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days.

What happens on Rust Dev Server when wipe day arrives?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 23 hours in. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 7.

Population

What sort of population does Rust Dev Server carry?

Rust Dev Server is carrying 1 players at the moment, out of 50 slots. Across the past week it peaked at 2 and averaged 0 players. The last 48 hours peak at 21:00 UTC, when the average was 1 players.

What position does Rust Dev Server hold among Rust servers?

The last seven days of player hours rank Rust Dev Server at #5,747, in the top 26% of ranked servers.

Getting in

What do you do to join Rust Dev Server?

Open the console in Rust with F1, then type client.connect 23.109.63.157:28080 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp50
Max players 50 player slots are available.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.