Local forecast
Server Has Moved!
Online 23.27.211.226:28018 checked 14m ago
Current conditions
observed 14m agoplayers now
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 02:32 UKThu 8 Oct, 01:32 UTC · 21d ago | 1+1 queue | – | running | 0 |
| Wed 7 Oct, 05:47 UKWed 7 Oct, 04:47 UTC · 22d ago | 1+1 queue | – | 0.9 days | 0 |
| Tue 6 Oct, 02:05 UKTue 6 Oct, 01:05 UTC · 23d ago | 1+1 queue | – | 1.2 days | 0 |
| Mon 5 Oct, 19:42 UKMon 5 Oct, 18:42 UTC · 23d ago | 1+1 queue | – | 0.3 days | 0 |
| Sat 3 Oct, 11:20 UKSat 3 Oct, 10:20 UTC · 25d ago | 1+1 queue | held half | 2.3 days | 0 |
| Thu 1 Oct, 09:13 UKThu 1 Oct, 08:13 UTC · 27d ago | 2+1 queue | halved by day 1 | 2.1 days | 1 |
| Thu 1 Oct, 03:12 UKThu 1 Oct, 02:12 UTC · 28d ago | 2+1 queue | – | 0.3 days | 0 |
| Wed 30 Sep, 09:48 UKWed 30 Sep, 08:48 UTC · 28d ago | 2+1 queue | – | 0.7 days | 0 |
| Mon 28 Sep, 10:45 UKMon 28 Sep, 09:45 UTC · 30d ago | 1+1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Server Has Moved!?
Across the last 48 hours the average was 30 server fps, with a floor of 30. Buildings, deployables and all else in the world took the entity count to a peak of 8,340. At most it drew 2,559 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is Server Has Moved! online at the moment, and how consistent is its uptime?
You will find Server Has Moved! online at the moment. The uptime it reports puts the last restart about 14 days 20 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is Server Has Moved! based in?
There is no published region for Server Has Moved!. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 23.27.211.226:28018.
What Rust version is Server Has Moved! on?
On Server Has Moved! you will find Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on Server Has Moved!?
For the game's server browser, Server Has Moved! publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): It holds 0 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Server Has Moved! appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Server Has Moved! are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is in use on Server Has Moved!?
Server Has Moved! runs a procedural map of size 4,000, seed 2098159377, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.
What settings does Server Has Moved! use, and what rules does it enforce?
No gather rate appears in the name Server Has Moved!. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. This server has VAC switched on.
Wipe times
When does Server Has Moved! wipe?
No next wipe can be predicted for Server Has Moved!: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 20 hours is how long the current world has been running.
What should you expect from wipe day on Server Has Moved!?
The average peak across its recent wipes was 1 players. The latest wipe peaked 0 hours in, with a queue of 1 behind it. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it did not hold, the crowd dropped under half by day 1.
Player counts
What sort of population does Server Has Moved! carry?
Server Has Moved! shows 0 players at the moment. The average for the past week is 0 players.
How does Server Has Moved! compare with other Rust servers in the rankings?
The last seven days of player hours rank Server Has Moved! at #15,341, in the top 69% of ranked servers.
Join the server
What steps let you join Server Has Moved!?
Open the console in Rust with F1, then type client.connect 23.27.211.226:28018 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://discord.com/invite/koalakopters.
