Local forecast
Test
Online 24.113.60.221:28015 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #7,665
- top 35%
- Last wipe
- 17h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 03:08 UKWed 28 Oct, 03:08 UTC · 17h ago | – | – | running | 0 |
| Sun 11 Oct, 04:49 UKSun 11 Oct, 03:49 UTC · 17d ago | 3 | halved by day 8 | 17 days | 3 |
| Fri 2 Oct, 05:27 UKFri 2 Oct, 04:27 UTC · 26d ago | 5 | held half | 9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Test run?
Its average over the last 48 hours was 157 server fps, and it never dropped below 132. Buildings, deployables and all else in the world took the entity count to a peak of 119,472. At most it drew 4,334 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is Test, and is it online now?
You will find Test online at the moment. The uptime it reports puts the last restart about 13 hours ago. In the last 7 full days it stayed up 99 of 168 hours, 59% of the time. It came to Rust Wipe Stats's notice first on 27 September 2026.
In which location does Test sit?
There is no published region for Test. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 24.113.60.221:28015.
What version of Rust is running on Test?
On Test you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on Test?
The server browser reads these tags from Test: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): 50 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Test appear among the Rust Wipe Stats lists and filters?
Test appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What map is Test on?
The game generates the map on Test, procedural, size 4,500, seed 62803. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Test use, and what rules does it enforce?
No gather rate appears in the name Test. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe schedule
On what schedule does Test wipe?
There is no next wipe to predict, because Test wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 hours.
What should you expect from wipe day on Test?
At their busiest, its recent wipes averaged 4 players. Peak numbers on the latest wipe arrived 0 hours after the reset. 50% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 8 when the crowd did not hold.
Player counts
What sort of population does Test carry?
The live count for Test: 0 players, with 50 slots in total. The seven-day average is 0 players, with a peak of 2. At 05:00 UTC it was busiest over the past 48 hours, averaging 2 players.
How does Test compare with other Rust servers in the rankings?
The last seven days of player hours rank Test at #7,665, in the top 35% of ranked servers.
How to join
What steps let you join Test?
Two ways in: press F1 and enter client.connect 24.113.60.221:28015, or join from this page with Launch Rust, which opens Steam and connects you.