Rust Wipe StatsWipe forecast
Now 80,805 players 11,809 servers 104 fresh wipes in 3 h

Local forecast

Test

Online 24.113.60.221:28015 checked 12m ago

moddedcarbon

Current conditions

observed 12m ago
0 / 50
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#7,665
top 35%
Last wipe
17h ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
00.511.5203:0006:0009:0012:0015:0019:00Wiped Wed 28 Oct, 03:08 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020003:0006:0009:0012:0015:0019:00Wiped Wed 28 Oct, 03:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 8

The first 48 hours of its last wipes

Sun 11 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 03:08 UKWed 28 Oct, 03:08 UTC · 17h ago – – running 0
Sun 11 Oct, 04:49 UKSun 11 Oct, 03:49 UTC · 17d ago 3 halved by day 8 17 days 3
Fri 2 Oct, 05:27 UKFri 2 Oct, 04:27 UTC · 26d ago 5 held half 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
141/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
154/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
119/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
35/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
35/ 1000

Quick answers

from the figures on this page

Server facts

How smoothly does Test run?

Its average over the last 48 hours was 157 server fps, and it never dropped below 132. Buildings, deployables and all else in the world took the entity count to a peak of 119,472. At most it drew 4,334 MB of memory. Players feel lag when fps drops and the entity count climbs.

How reliable is Test, and is it online now?

You will find Test online at the moment. The uptime it reports puts the last restart about 13 hours ago. In the last 7 full days it stayed up 99 of 168 hours, 59% of the time. It came to Rust Wipe Stats's notice first on 27 September 2026.

In which location does Test sit?

There is no published region for Test. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 24.113.60.221:28015.

What version of Rust is running on Test?

On Test you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.

Server tags

Which meaning sits behind each tag on Test?

The server browser reads these tags from Test: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): 50 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does Test appear among the Rust Wipe Stats lists and filters?

Test appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

What map is Test on?

The game generates the map on Test, procedural, size 4,500, seed 62803. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does Test use, and what rules does it enforce?

No gather rate appears in the name Test. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. This server has VAC switched on.

Wipe schedule

On what schedule does Test wipe?

There is no next wipe to predict, because Test wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 hours.

What should you expect from wipe day on Test?

At their busiest, its recent wipes averaged 4 players. Peak numbers on the latest wipe arrived 0 hours after the reset. 50% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 8 when the crowd did not hold.

Player counts

What sort of population does Test carry?

The live count for Test: 0 players, with 50 slots in total. The seven-day average is 0 players, with a peak of 2. At 05:00 UTC it was busiest over the past 48 hours, averaging 2 players.

How does Test compare with other Rust servers in the rankings?

The last seven days of player hours rank Test at #7,665, in the top 35% of ranked servers.

How to join

What steps let you join Test?

Two ways in: press F1 and enter client.connect 24.113.60.221:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The mode is plain Rust survival.
mp50
Max players 50 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code This server carries no region code.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.