Local forecast
HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 6m ago
Current conditions
observed 6m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 18d ago
- biweekly schedule
- Next wipe
- 2d 17h
- Sun 1 Nov, 00:37 UK · 00:37 UTC
Next wipe
fixed weekdaysSunday 1 November, 00:37 UK · 00:37 UTC
in 2d 17h
Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
- Sun 1 Nov 00:37 UK · 00:37 UTC 2d 17h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 11h FW
- Sun 22 Nov 00:37 UK · 00:37 UTC 23d 17h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 11h FW
- Sun 13 Dec 00:37 UK · 00:37 UTC 44d 17h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Sunday 1 November, 00:37 UK · 00:37 UTC, in 2d 17h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 01:37 UKSun 11 Oct, 00:37 UTC · 18d ago | 0 | – | running | 0 |
| Sun 20 Sep, 01:44 UKSun 20 Sep, 00:44 UTC · 39d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does HGNetworks Rust Server (In Dev) run?
Its average over the last 48 hours was 30 server fps, and it never dropped below 30. At its peak the world had 21,220 entities, counting buildings, deployables and the rest. At most it drew 1,755 MB of memory. A falling fps and a rising entity count show up to players as lag.
How reliable is HGNetworks Rust Server (In Dev), and is it online now?
As of now, HGNetworks Rust Server (In Dev) is online. The uptime it reports puts the last restart about 4 days 5 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is HGNetworks Rust Server (In Dev) based in?
No region is published by HGNetworks Rust Server (In Dev). Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 31.97.14.111:28015 is its address.
What Rust version is HGNetworks Rust Server (In Dev) on?
On HGNetworks Rust Server (In Dev) you will find Rust network protocol 2635 and build 167781, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on HGNetworks Rust Server (In Dev)?
For the game's server browser, HGNetworks Rust Server (In Dev) publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does HGNetworks Rust Server (In Dev) appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include HGNetworks Rust Server (In Dev) are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Map and rules
Which map is in use on HGNetworks Rust Server (In Dev)?
HGNetworks Rust Server (In Dev) runs a procedural map of size 2,200, seed 6738, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on HGNetworks Rust Server (In Dev)?
Gather rate is not given in the name for HGNetworks Rust Server (In Dev). No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
On what schedule does HGNetworks Rust Server (In Dev) wipe?
Wipes on HGNetworks Rust Server (In Dev) follow a every 3 weeks on Sunday at 00:37 UTC pattern. Expect the next wipe on Sunday 1 November at 00:37 UTC. 18 days 6 hours is how long the current world has been running. Its tags list a wipe every two weeks.
What should you expect from wipe day on HGNetworks Rust Server (In Dev)?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its high 0 hours in.
Population history
How many players does HGNetworks Rust Server (In Dev) hold?
HGNetworks Rust Server (In Dev) is carrying 0 players at the moment, out of 50 slots. The average for the past week is 0 players.
What position does HGNetworks Rust Server (In Dev) hold among Rust servers?
Player hours over the past week put HGNetworks Rust Server (In Dev) at #15,339, inside the top 69% of all ranked servers.
Join the server
How do you get into HGNetworks Rust Server (In Dev)?
Open the console in Rust with F1, then type client.connect 31.97.14.111:28015 to join. On this page, Launch Rust does the same through Steam.