Rust Wipe StatsWipe forecast
Now 36,584 players 11,612 servers 70 fresh wipes in 3 h

Local forecast

Mars Colony LOCAL DEVELOPMENT

Offline 37.142.145.147:28115 checked 18d ago

moddedoxide

Current conditions

observed 18d ago
0 / 4
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,828
top 72%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 12:17 UKSat 10 Oct, 11:17 UTC · 18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
70/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
97/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
32/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
5/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
7/ 1000

Quick answers

from the figures on this page

Server facts

Is Mars Colony LOCAL DEVELOPMENT online at the moment, and how consistent is its uptime?

Last seen 18 days 19 hours ago, Mars Colony LOCAL DEVELOPMENT is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 10 October 2026.

In which location does Mars Colony LOCAL DEVELOPMENT sit?

For Mars Colony LOCAL DEVELOPMENT, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 37.142.145.147:28115.

What Rust version is Mars Colony LOCAL DEVELOPMENT on?

On Mars Colony LOCAL DEVELOPMENT you will find Rust network protocol 2634 and build 167398, hosted on Windows. Steam updates your game for you; the protocol must match to join.

Server tags

Which meaning sits behind each tag on Mars Colony LOCAL DEVELOPMENT?

For the game's server browser, Mars Colony LOCAL DEVELOPMENT publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp4 (Max players): 4 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does Mars Colony LOCAL DEVELOPMENT appear among the Rust Wipe Stats lists and filters?

Mars Colony LOCAL DEVELOPMENT appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which settings and rules are in force on Mars Colony LOCAL DEVELOPMENT?

No gather rate appears in the name Mars Colony LOCAL DEVELOPMENT. The default of 8 players is the group limit here. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server runs with VAC switched off.

Wipe days

When does Mars Colony LOCAL DEVELOPMENT wipe?

The record of Mars Colony LOCAL DEVELOPMENT's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 19 hours.

What should you expect from wipe day on Mars Colony LOCAL DEVELOPMENT?

The average peak across its recent wipes was 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.

Player counts

How many players does Mars Colony LOCAL DEVELOPMENT hold?

The last time Mars Colony LOCAL DEVELOPMENT was seen was 18 days 19 hours ago; it is offline right now.

What position does Mars Colony LOCAL DEVELOPMENT hold among Rust servers?

Ranked #15,828 on seven-day player hours, Mars Colony LOCAL DEVELOPMENT is in the top 72% of all ranked servers.

Getting in

What steps let you join Mars Colony LOCAL DEVELOPMENT?

Open the console in Rust with F1, then type client.connect 37.142.145.147:28115 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp4
Max players 4 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Joining needs game protocol 2634 on your copy of the game.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.