Local forecast
Offline Multiplayer Simulation
Offline 37.221.100.92:28015 checked 40d ago
Current conditions
observed 40d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,405
- no region published
- Last wipe
- 40d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 09:18 UKSat 19 Sep, 08:18 UTC · 40d ago | 1 | – | running | 0 |
| Fri 18 Sep, 14:53 UKFri 18 Sep, 13:53 UTC · 41d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Offline Multiplayer Simulation, and is it online now?
Offline Multiplayer Simulation is currently offline, with the last sighting 40 days 9 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 17 September 2026.
What location is Offline Multiplayer Simulation based in?
There is no published region for Offline Multiplayer Simulation. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 37.221.100.92:28015.
What Rust version is Offline Multiplayer Simulation on?
On Offline Multiplayer Simulation you will find Rust network protocol 2633 and build 164530, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on Offline Multiplayer Simulation?
For the game's server browser, Offline Multiplayer Simulation publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): 10 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Offline Multiplayer Simulation appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Offline Multiplayer Simulation: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
Which map is in use on Offline Multiplayer Simulation?
The game generates the map on Offline Multiplayer Simulation, a procedural one.
Which settings and rules are in force on Offline Multiplayer Simulation?
The name of Offline Multiplayer Simulation says nothing about gather rate. The default of 8 players is the group limit here. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
Which days and times does Offline Multiplayer Simulation schedule its wipes for?
Too few wipes on Offline Multiplayer Simulation are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 40 days 16 hours is how long the current world has been running.
What happens on Offline Multiplayer Simulation when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
Is Offline Multiplayer Simulation busy or quiet?
The last time Offline Multiplayer Simulation was seen was 40 days 9 hours ago; it is offline right now.
How does Offline Multiplayer Simulation compare with other Rust servers in the rankings?
The last seven days of player hours rank Offline Multiplayer Simulation at #15,405, in the top – of ranked servers.
Join the server
How do you get into Offline Multiplayer Simulation?
Two ways in: press F1 and enter client.connect 37.221.100.92:28015, or join from this page with Launch Rust, which opens Steam and connects you.