Local forecast
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Online 37.60.224.119:30415 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 3
- peak 5
- Rank
- #1,769
- top 8%
- Last wipe
- 54d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?
Its average over the last 48 hours was 10 server fps, and it never dropped below 4. The world held as many as 2,845 entities, buildings and deployables included. At most it drew 776 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun online at the moment, and how consistent is its uptime?
As of now, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is online. Going by its reported uptime, the last restart was about 6 days 13 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun sit?
No region tag is published by EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, but the name suggests Europe. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 37.60.224.119:30415 is its address.
What Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on?
On EU | Deadzone Aimtrain | Facechecks/1v1/Speargun you will find Rust network protocol 2633 and build 163207, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
What do EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's tags tell you?
These are the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp16 (Max players): 16 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): It runs game build 163207; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The Rust Wipe Stats lists that include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun are: Community Rust servers, Rust servers in Europe and Aim, UKN and combat training servers. These filters on the server list will bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
What map is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on?
The game generates the map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, procedural, size 1,000, seed 1337. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun use, and what rules does it enforce?
The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. You will find it under Community in the server browser. This server runs with VAC switched off.
Wipe times
On what schedule does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe?
Too few wipes on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 54 days 1 hours is how long the current world has been running.
Player counts
How many players does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun hold?
Out of 16 slots, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun has 0 filled right now. Averaged over seven days: 3 players, peaking at 5.
Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun sit in the rankings?
Player hours over the past week put EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at #1,769, inside the top 8% of all ranked servers.
How to join
How do you get into EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Open the console in Rust with F1, then type client.connect 37.60.224.119:30415 to join. On this page, Launch Rust does the same through Steam.