Local forecast
LOCAL_MAIN
Offline 37.67.192.175:28015 checked 44d ago
Current conditions
observed 44d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,404
- no region published
- Last wipe
- 45d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is LOCAL_MAIN online at the moment, and how consistent is its uptime?
Last seen 44 days 3 hours ago, LOCAL_MAIN is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 14 September 2026 it was first recorded by Rust Wipe Stats.
What location is LOCAL_MAIN based in?
No region is published by LOCAL_MAIN. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 37.67.192.175:28015.
What version of Rust is running on LOCAL_MAIN?
Rust network protocol 2633 and build 163794 on Windows is what LOCAL_MAIN runs. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on LOCAL_MAIN?
These are the tags LOCAL_MAIN publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp5 (Max players): It holds 5 players; ts8 (Group limit): Teams are at the game default of 8; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does LOCAL_MAIN appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include LOCAL_MAIN are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is LOCAL_MAIN on?
A procedural map, generated by the game, runs on LOCAL_MAIN.
What settings does LOCAL_MAIN use, and what rules does it enforce?
The name of LOCAL_MAIN says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
On what schedule does LOCAL_MAIN wipe?
Its rhythm cannot be read yet, as too few of LOCAL_MAIN's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 45 days 12 hours.
Player counts
What sort of population does LOCAL_MAIN carry?
The last time LOCAL_MAIN was seen was 44 days 3 hours ago; it is offline right now.
How does LOCAL_MAIN compare with other Rust servers in the rankings?
Ranked #15,404 on seven-day player hours, LOCAL_MAIN is in the top – of all ranked servers.
How to join
What do you do to join LOCAL_MAIN?
Open the console in Rust with F1, then type client.connect 37.67.192.175:28015 to join. On this page, Launch Rust does the same through Steam.