Local forecast
Krezos Project mod x1
Offline 37.79.254.3:28015 checked 17d ago
Current conditions
observed 17d agoplayers now
2% full
- 7-day average
- 0
- peak –
- Rank
- #13,631
- top 62%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 16:18 UKFri 9 Oct, 15:18 UTC · 18d ago | 1 | – | running | 1 |
| Wed 7 Oct, 19:16 UKWed 7 Oct, 18:16 UTC · 20d ago | 1 | – | 1.9 days | 0 |
| Sat 3 Oct, 15:58 UKSat 3 Oct, 14:58 UTC · 24d ago | 1 | held half | 4.1 days | 0 |
| Fri 2 Oct, 20:38 UKFri 2 Oct, 19:38 UTC · 25d ago | 1 | – | 0.8 days | 0 |
| Tue 22 Sep, 18:51 UKTue 22 Sep, 17:51 UTC · 35d ago | 2 | halved by day 3 | 10.1 days | 2 |
| Wed 16 Sep, 16:06 UKWed 16 Sep, 15:06 UTC · 41d ago | 2 | held half | 6.1 days | 0 |
| Tue 15 Sep, 17:56 UKTue 15 Sep, 16:56 UTC · 42d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Krezos Project mod x1, and is it online now?
Last seen 17 days 18 hours ago, Krezos Project mod x1 is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 15 September 2026.
Where does Krezos Project mod x1 run from?
No region is published by Krezos Project mod x1. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 37.79.254.3:28015.
What Rust version is Krezos Project mod x1 on?
Rust network protocol 2634 and build 167398 on Windows is what Krezos Project mod x1 runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
How should you read the tags on Krezos Project mod x1?
These are the tags Krezos Project mod x1 publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): 50 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Krezos Project mod x1 appear among the Rust Wipe Stats lists and filters?
Krezos Project mod x1 appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 1x.
Settings and rules
What settings does Krezos Project mod x1 use, and what rules does it enforce?
The name gives 1x gather for Krezos Project mod x1. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. Its own description reads vanilla: facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does Krezos Project mod x1 wipe?
There is no next wipe to predict, because Krezos Project mod x1 wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 18 days 19 hours.
What happens on Krezos Project mod x1 when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 25 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. In the wipes that lost it, numbers fell under half by day 3.
Player counts
Is Krezos Project mod x1 busy or quiet?
The last time Krezos Project mod x1 was seen was 17 days 18 hours ago; it is offline right now.
Where does Krezos Project mod x1 sit in the rankings?
Player hours over the past week put Krezos Project mod x1 at #13,631, inside the top 62% of all ranked servers.
Getting in
What steps let you join Krezos Project mod x1?
Two ways in: press F1 and enter client.connect 37.79.254.3:28015, or join from this page with Launch Rust, which opens Steam and connects you.