Local forecast
RustDev release test (local only)
Offline 38.64.18.124:28015 checked 2d ago
Current conditions
observed 2d agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #12,870
- top 58%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 02:51 UKFri 23 Oct, 01:51 UTC · 5d ago | 1 | – | running | 0 |
| Tue 20 Oct, 23:42 UKTue 20 Oct, 22:42 UTC · 7d ago | 0 | – | 2.1 days | 0 |
| Mon 19 Oct, 23:47 UKMon 19 Oct, 22:47 UTC · 8d ago | 1 | – | 1 days | 0 |
| Mon 19 Oct, 00:44 UKSun 18 Oct, 23:44 UTC · 9d ago | 1 | – | 1 days | 0 |
| Sat 17 Oct, 00:12 UKFri 16 Oct, 23:12 UTC · 11d ago | 0 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is RustDev release test (local only) online at the moment, and how consistent is its uptime?
RustDev release test (local only) is currently offline, with the last sighting 2 days ago. It was up for 42 of 168 hours across the last 7 full days, 25% of the time. It came to Rust Wipe Stats's notice first on 16 October 2026.
What location is RustDev release test (local only) based in?
For RustDev release test (local only), no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 38.64.18.124:28015.
What version of Rust is running on RustDev release test (local only)?
Rust network protocol 2635 and build 168909 on Windows is what RustDev release test (local only) runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on RustDev release test (local only)?
The server browser reads these tags from RustDev release test (local only): gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry RustDev release test (local only)?
RustDev release test (local only) appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on RustDev release test (local only)?
The map is procedural, generated by the game on RustDev release test (local only).
What settings does RustDev release test (local only) use, and what rules does it enforce?
No gather rate appears in the name RustDev release test (local only). Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does RustDev release test (local only) schedule its wipes for?
RustDev release test (local only) keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 23 hours.
What happens on RustDev release test (local only) when wipe day arrives?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 1 hours in.
Player counts
How many players does RustDev release test (local only) hold?
The last time RustDev release test (local only) was seen was 2 days ago; it is offline right now. Across the past week it peaked at 1 and averaged 0 players.
How does RustDev release test (local only) compare with other Rust servers in the rankings?
Ranked #12,870 on seven-day player hours, RustDev release test (local only) is in the top 58% of all ranked servers.
How to join
What steps let you join RustDev release test (local only)?
Open the console in Rust with F1, then type client.connect 38.64.18.124:28015 to join. On this page, Launch Rust does the same through Steam.