Rust Wipe StatsWipe forecast
Now 32,606 players 11,647 servers 74 fresh wipes in 3 h

Local forecast

Rust Roleplayers

Online 40.160.19.130:28015 checked 9m ago

vanillamoddedcarbon

Current conditions

observed 9m ago
0 / ?
players now
Empty H 2 · avg 0 7-day high and average
7-day average
0
peak 2
Rank
#7,998
top 36%
Last wipe
20d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75105:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

02040608005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:58 UKFri 16 Oct, 19:58 UTC · 12d ago 3 – running 0
Thu 8 Oct, 23:03 UKThu 8 Oct, 22:03 UTC · 20d ago 3 halved by day 1 7.9 days 2
Thu 8 Oct, 04:40 UKThu 8 Oct, 03:40 UTC · 21d ago 3 – 0.8 days 0
Wed 7 Oct, 19:00 UKWed 7 Oct, 18:00 UTC · 21d ago 3 – 0.4 days 0
Sat 3 Oct, 17:03 UKSat 3 Oct, 16:03 UTC · 25d ago 7+1 queue halved by day 1 4.1 days 0
Thu 1 Oct, 18:58 UK FWThu 1 Oct, 17:58 UTC · 27d ago 3+1 queue held half 6 days 0
Tue 29 Sep, 16:49 UKTue 29 Sep, 15:49 UTC · 29d ago 1 held half 2.1 days 0
Tue 29 Sep, 03:11 UKTue 29 Sep, 02:11 UTC · 30d ago 1 – 0.6 days 0
Sat 26 Sep, 17:30 UKSat 26 Sep, 16:30 UTC · 32d ago 1 held half 2.4 days 0
Wed 23 Sep, 00:12 UKTue 22 Sep, 23:12 UTC · 36d ago 3 halved by day 2 3.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 153 on average
33/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
49/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
13/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
3/ 1000

Quick answers

from the figures on this page

Server facts

Is performance good on Rust Roleplayers?

Server fps averaged 60 in the last 48 hours; the lowest was 60. At its peak the world had 72,617 entities, counting buildings, deployables and the rest. At most it drew 3,075 MB of memory. Lag is what players call it when fps is low and entities are piling up.

How reliable is Rust Roleplayers, and is it online now?

You will find Rust Roleplayers online at the moment. Its reported uptime shows a restart about 4 days 4 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

What location is Rust Roleplayers based in?

There is no published region for Rust Roleplayers. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 40.160.19.130:28015.

What version of Rust is running on Rust Roleplayers?

Rust network protocol 2635 and build 168909 on Linux is what Rust Roleplayers runs. To join you need the same protocol, and Steam handles the update.

Server tags

What do Rust Roleplayers's tags tell you?

The server browser reads these tags from Rust Roleplayers: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Capacity: 0; ts200 (Group limit): You can have up to 200 players per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does Rust Roleplayers appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include Rust Roleplayers are: Modded Rust servers and Rust roleplay servers, live. Find it on the server list under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which map is in use on Rust Roleplayers?

The game generates the map on Rust Roleplayers, procedural, size 3,200, seed 1337. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: Custom Map.

Which settings and rules are in force on Rust Roleplayers?

Gather rate is not given in the name for Rust Roleplayers. The limit on groups is 200 players. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. Valve anti-cheat (VAC) runs on this server.

Wipe days

Which days and times does Rust Roleplayers schedule its wipes for?

No next wipe can be predicted for Rust Roleplayers: it wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 20 days 6 hours is how long the current world has been running.

What happens on Rust Roleplayers when wipe day arrives?

At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe reached its high 18 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.

Population

Is Rust Roleplayers busy or quiet?

The live count for Rust Roleplayers is 0 players. Across the past week it peaked at 2 and averaged 0 players. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.

What position does Rust Roleplayers hold among Rust servers?

Player hours over the past week put Rust Roleplayers at #7,998, inside the top 36% of all ranked servers.

Getting in

How do you get into Rust Roleplayers?

Two ways in: press F1 and enter client.connect 40.160.19.130:28015, or join from this page with Launch Rust, which opens Steam and connects you. https://www.rustroleplayers.com is its website.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts200

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players Capacity: 0.
ts200
Group limit You can have up to 200 players per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the stock Facepunch game.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework it runs.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.