Local forecast
Rust 170 Devblog
Online 45.157.118.153:28015 checked 13m ago
Current conditions
observed 13m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #7,976
- top 36%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:28 UKMon 26 Oct, 23:28 UTC · 2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Rust 170 Devblog run?
Server fps averaged 258 in the last 48 hours; the lowest was 226. The world held as many as 36,565 entities, buildings and deployables included. The peak memory draw was 539 MB. Lag is what players call it when fps is low and entities are piling up.
How reliable is Rust 170 Devblog, and is it online now?
You will find Rust 170 Devblog online at the moment. Going by its reported uptime, the last restart was about 5 hours ago. It was up for 10 of 48 hours across the last 2 full days, 21% of the time. It came to Rust Wipe Stats's notice first on 26 October 2026.
In which location does Rust 170 Devblog sit?
There is no published region for Rust 170 Devblog. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 45.157.118.153:28015.
What Rust version is Rust 170 Devblog on?
Rust network protocol 2001 on Windows is what Rust 170 Devblog runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on Rust 170 Devblog?
For the game's server browser, Rust 170 Devblog publishes these tags: mp200 (Max players): It holds 200 players; v2001 (Protocol): Game protocol 2001 applies; match it to join; oxide (Oxide): Oxide, known too as uMod, provides the plugin framework; modded (Modded): Plugins or settings alter the game here, so it is listed under Modded; h6de18208 (Custom tag): This is no standard Rust tag: a plugin or the owner added it; stok (Custom tag): This is no standard Rust tag: a plugin or the owner added it. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Rust 170 Devblog appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Rust 170 Devblog are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Last wipe: In the last 3 days.
Map and rules
What map is Rust 170 Devblog on?
Rust 170 Devblog runs a procedural map of size 4,000, seed 170, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Rust 170 Devblog?
The name of Rust 170 Devblog says nothing about gather rate. No group limit is given. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does Rust 170 Devblog wipe?
Too few wipes on Rust 170 Devblog are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 2 days 20 hours.
What happens on Rust 170 Devblog when wipe day arrives?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 0 hours in.
Population
Is Rust 170 Devblog busy or quiet?
Out of 200 slots, Rust 170 Devblog has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players. Its busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
How does Rust 170 Devblog compare with other Rust servers in the rankings?
Ranked #7,976 on seven-day player hours, Rust 170 Devblog is in the top 36% of all ranked servers.
How to join
How do you get into Rust 170 Devblog?
Open the console in Rust with F1, then type client.connect 45.157.118.153:28015 to join. On this page, Launch Rust does the same through Steam.