Local forecast
RaidLabs Development
Offline 45.28.150.181:28015 checked 9d ago
Current conditions
observed 9d agoplayers now
5% full
- 7-day average
- 0
- peak –
- Rank
- #13,605
- top 62%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 02:01 UKSun 18 Oct, 01:01 UTC · 9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is RaidLabs Development online at the moment, and how consistent is its uptime?
Right now RaidLabs Development is down; the last sighting was 9 days 18 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 13 October 2026.
Where does RaidLabs Development run from?
There is no published region for RaidLabs Development. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 45.28.150.181:28015 is its address.
What version of Rust is running on RaidLabs Development?
On RaidLabs Development you will find Rust network protocol 2634 and build 167584, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on RaidLabs Development?
These are the tags RaidLabs Development publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): 20 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167584 (Build): Build 167584 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does RaidLabs Development appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include RaidLabs Development are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What settings does RaidLabs Development use, and what rules does it enforce?
Gather rate is not given in the name for RaidLabs Development. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe times
On what schedule does RaidLabs Development wipe?
Too few wipes on RaidLabs Development are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 9 days 19 hours is how long the current world has been running.
What should you expect from wipe day on RaidLabs Development?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak.
Population
How many players does RaidLabs Development hold?
The last time RaidLabs Development was seen was 9 days 18 hours ago; it is offline right now.
How does RaidLabs Development compare with other Rust servers in the rankings?
Ranked #13,605 on seven-day player hours, RaidLabs Development is in the top 62% of all ranked servers.
Join the server
How do you get into RaidLabs Development?
Enter client.connect 45.28.150.181:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.