Local forecast
RaidSimulator Local Development
Offline 45.28.150.181:28025 checked 15h ago
Current conditions
observed 15h agoplayers now
12% full
- 7-day average
- 0
- peak 1
- Rank
- #13,076
- top 59%
- Last wipe
- 16h ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is RaidSimulator Local Development online at the moment, and how consistent is its uptime?
Right now RaidSimulator Local Development is down; the last sighting was 15 hours ago. On 29 October 2026 it was first recorded by Rust Wipe Stats.
What location is RaidSimulator Local Development based in?
There is no published region for RaidSimulator Local Development. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 45.28.150.181:28025 is its address.
What Rust version is RaidSimulator Local Development on?
On RaidSimulator Local Development you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on RaidSimulator Local Development?
The server browser reads these tags from RaidSimulator Local Development: gmrust (Game mode): Standard survival, the Rust way; mp8 (Max players): 8 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry RaidSimulator Local Development?
RaidSimulator Local Development appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What map is RaidSimulator Local Development on?
The map is procedural, generated by the game on RaidSimulator Local Development.
What settings does RaidSimulator Local Development use, and what rules does it enforce?
The name of RaidSimulator Local Development says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe days
On what schedule does RaidSimulator Local Development wipe?
The record of RaidSimulator Local Development's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 16 hours is how long the current world has been running.
Player counts
Is RaidSimulator Local Development busy or quiet?
The last time RaidSimulator Local Development was seen was 15 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 1. At 01:00 UTC it was busiest over the past 48 hours, averaging 1 players.
How does RaidSimulator Local Development compare with other Rust servers in the rankings?
Player hours over the past week put RaidSimulator Local Development at #13,076, inside the top 59% of all ranked servers.
Join the server
What steps let you join RaidSimulator Local Development?
Two ways in: press F1 and enter client.connect 45.28.150.181:28025, or join from this page with Launch Rust, which opens Steam and connects you.