Local forecast
Test Server
Online 45.45.238.200:28080 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #11,968
- top 54%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 14:32 UKSun 25 Oct, 14:32 UTC · 3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Test Server run?
Its average over the last 48 hours was 100 server fps, and it never dropped below 79. At its peak the world had 107,891 entities, counting buildings, deployables and the rest. Memory use reached 3,777 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is Test Server online at the moment, and how consistent is its uptime?
Right now Test Server is up and running. The uptime it reports puts the last restart about 33 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does Test Server run from?
For Test Server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 45.45.238.200:28080.
What Rust version is Test Server on?
Rust network protocol 2635 and build 168909 on Windows is what Test Server runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on Test Server?
These are the tags Test Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): Capacity: 50; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Test Server appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Test Server: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What map is Test Server on?
A procedural map of size 4,250 with seed 1287589039, generated by the game, runs on Test Server. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Test Server use, and what rules does it enforce?
No gather rate appears in the name Test Server. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. This server runs with VAC switched off.
Wipe schedule
When does Test Server wipe?
Its rhythm cannot be read yet, as too few of Test Server's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 8 hours.
What should you expect from wipe day on Test Server?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 1 hours in.
Population history
What sort of population does Test Server carry?
Test Server is carrying 0 players at the moment, out of 50 slots. The seven-day average is 0 players, with a peak of 1.
Where does Test Server sit in the rankings?
Ranked #11,968 on seven-day player hours, Test Server is in the top 54% of all ranked servers.
Getting in
What steps let you join Test Server?
Two ways in: press F1 and enter client.connect 45.45.238.200:28080, or join from this page with Launch Rust, which opens Steam and connects you.